Larval Ofalth
Creature 4 — aberration
CrasherAnvilLANDaberrationaciddisease
Ofalths reproduce asexually. When they first hatch from their leathery eggs, larval ofalths resemble a tendril of flesh supported by spindly legs, but they soon cocoon themselves in trash, to serve as both armor and camouflage. Found in castle dung heaps, city dumps, and sewers, ofalths are living amalgamations of wet detritus, sewage, and rubbish. They carry a disease called wretched weeps that causes the victim's blood to seep from its pores.
Source: pathfinder-monster-core
Perception +9; darkvision
Languages common
Skills athletics +13, stealth +9 (+13 in trash and rubbish)
Str
+5
Dex
+1
Con
+3
Int
-2
Wis
+1
Cha
-2
Items Trash Shield
AC 20 ((22 with trash shield raised))
Fort +11
Ref +9
Will +9
HP 60
Immunities disease, poison
Speed 25 feet
Offense
Melee Claw (unarmed) +13, Damage 2d8+5 slashing plus Wretched Weeps
Ranged Leachate +11, range 20 feet, Damage 3d8 acid plus Wretched Weeps
Abilities
Hide in Filth — A larval ofalth can hide in any pile of filth or trash that is its size or larger, allowing it to use Stealth for initiative. If it rolls Stealth for initiative, on the first round of combat, creatures that haven't acted yet are Off-Guard to it.
Shield Block —
Stench (aura, olfactory) — 30 feet. DC 19 Fortitude
A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.
A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.
Wretched Weeps — Saving Throw DC 19 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d4 bleed{2d4 persistent bleed} every hour and Enfeebled 1 (1 day);
Stage 3 2d6 bleed{2d6 persistent bleed} every hour and Enfeebled 2 (1 day)
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d4 bleed{2d4 persistent bleed} every hour and Enfeebled 1 (1 day);
Stage 3 2d6 bleed{2d6 persistent bleed} every hour and Enfeebled 2 (1 day)
WORKS WELL WITH
SniperLANDRanged damage finishes a target already weakened by the Wretched Weeps disease stages while the ofalth holds melee attention.
SnareLANDA controller keeps a target from disengaging once Hide in Filth grants the ofalth a surprise first strike.
WeaverLANDAdditional save-based debuffs compound on a target already contending with the Stench aura and disease stages.
PUNISHES
✖ clumping✖ low Fortitude✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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