Lawbringer Warpriest
Creature 5 (uncommon) — human, humanoid, nephilim
MenderCrasherLANDhumanoidnephilimdivine
Mortals whose ancestry has been influenced by archons are called lawbringers. They may have mortal ancestors who fought alongside archons against the forces of evil and entropy, or they may have been born from a union between an archon and a mortal. Many lawbringers seek adventure to bringing order to the world. Many immortals dwell upon the other planes of the Great Beyond. Some are benevolent and kind, like angels. Others are cruel and destructive, like demons. And some fit roles outside of m
Source: pathfinder-monster-core
Perception +11; darkvision
Languages common, empyrean
Skills athletics +11, diplomacy +11, medicine +10, religion +12, society +7
Str
+4
Dex
+1
Con
+3
Int
+0
Wis
+3
Cha
+2
Items Crossbow, Greatsword, Half Plate
AC 23
Fort +12
Ref +8
Will +12
HP 64
Speed 20 feet
Offense
Melee Greatsword (versatile-p) +13, Damage 1d12+7 slashing
Ranged Crossbow (reload-1) +11, range increment 120 feet, Damage 1d8+3 piercing
Abilities
Responsive Recovery —
Channel Smite —
Divine Prepared Spells DC 20, attack +12
3rd Blindness, Haste
2nd Enlarge
1st Harm (×2), Heal (×2), Sure Strike
Cantrips (3rd) Daze, Divine Lance, Forbidding Ward, Guidance, Light
Divine Focus Spells DC 20, attack +12; 1 Focus Point
1st Athletic Rush
WORKS WELL WITH
AnvilLANDA frontline body soaks the damage this healer offsets, letting the pairing outlast a fight the party would otherwise lose on attrition.
SnareLANDA controller that limits enemy actions buys the reaction window this creature needs to land its recovery ability.
PUNISHES
✖ burst-damage reliance✖ tempo reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Lawbringer Warpriest in the encounter builder — free, no install.
Open in PathfinderGM →