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Leadsmith

Creature 5 (uncommon) — dwarf, humanoid

Pre-Remaster content. May include legacy alignment.

CrasherSniperLANDdwarfhumanoid

Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)

Perception +12; darkvision
Languages common, dwarven
Skills athletics +17, crafting +12, intimidation +15, society +15, stealth +12
Str
+4
Dex
+4
Con
+2
Int
+2
Wis
+0
Cha
+0
Items Club, Dwarven Scattergun, Breastplate
AC 22 Fort +12 Ref +15 Will +10
HP 75
Speed 20 feet

Offense

Melee Club +15, Damage 1d6+6 bludgeoning
Ranged Club (thrown-10) +15, Damage 1d6+6 bludgeoning
Ranged Dwarven Scattergun (concussive, dwarf, kickback, reload-2, scatter-10) +15, range increment 50 feet, Damage 1d8 piercing

Abilities

Bully Effect — The Leadsmith's melee and ranged Strikes deal an additional 2d6 bludgeoning damage to creatures that were Shoved within the past round.
Clear A Path
Private DetectiveFrequency once per hour

Effect The Leadsmith spends 1 minute examining a subject for clues. For the next 24 hours, whenever the Leadsmith makes a Perception check or a skill check using Intelligence, Wisdom, or Charisma to Recall Knowledge about this subject, the Leadsmith gains a +2 circumstance bonus to the check.

WORKS WELL WITH

WeaverLANDFortitude debuffs make Shove attempts more reliable and amplify Bully Effect follow-up damage.
SnareLANDImmobilized targets cannot escape Shove positioning and eat full scattergun spread.
AnvilLANDA durable partner holds the line while this combatant repositions enemies with forced movement.

PUNISHES

✖ standing still✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #180: The Smoking Gun.

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