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Lickweed

Creature 4 (unique) — goblin, humanoid

Pre-Remaster content. May include legacy alignment.

MenderWeaverLANDgoblinhumanoid

Source: kingmaker-bestiary (Pre-Remaster)

Perception +12; darkvision
Languages common, fey, goblin, wildsong
Skills acrobatics +10, intimidation +11, nature +12, religion +12, survival +12
Str
+1
Dex
+2
Con
+1
Int
+0
Wis
+4
Cha
+3
Items Scythe, Clothing and Crown made of thorny vines and weeds, Wand of Glitterdust (Level 2)
AC 20 Fort +9 Ref +12 Will +14 +1 status vs. poison
HP 65
Speed 25 feet

Offense

Melee Scythe (deadly-d10, trip) +9, Damage 1d10+1 slashing

Abilities

+1 Status vs. Poison
Goblin Scuttle
Reach Spell (concentrate, spellshape) — If the next action Lickweed takes is to Cast a Spell that has a range, increase that spell's range by 30 feet.
Primal Prepared Spells DC 21, attack +12
2nd Acid Arrow, Flaming Sphere
1st Burning Hands, Goblin Pox, Heal (×2)
Cantrips (2nd) Acid Splash, Electric Arc, Produce Flame, Ray of Frost, Tanglefoot
Primal Focus Spells DC 21, attack +12; 1 Focus Point
1st Tempest Surge

WORKS WELL WITH

AnvilLANDThe anvil's durable presence protects the mender's low defenses while Reach Spell lets it deliver spells from beyond immediate danger.
CrasherLANDGoblin Scuttle lets the mender reposition behind the advancing crasher, maintaining formation without spending its own actions on movement.
FlankerLANDThe flanker's mobility draws enemy reactions away from the mender, giving uninterrupted action economy for spellcasting.

PUNISHES

✖ kiting✖ caster pressure✖ poison
Stacking multiple squishy back-line casters leaves the formation vulnerable to rush-down tactics.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

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