Living Graffiti (Blood)
Creature 3 (rare) — construct
Pre-Remaster content. May include legacy alignment.
ShadeLANDVERTICALconstructblood-absorbing
A living graffiti is a painting or drawing that has come to life by magic. These two-dimensional beings can move along any flat surface they touch, including walls, floors, furniture, doors, and even bodies of still water. They can't exist apart from the surfaces they traverse except in brief bursts, which they typically use to harass or attack nearby creatures. They exhibit a mischievous nature and desire to make the real world as much of a caricature as their own two-dimensional domain. Magic
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +9; darkvision
Languages common; (can't speak any language)
Skills acrobatics +11, crafting +5, deception +10, stealth +11
Str
+2
Dex
+4
Con
+1
Int
-2
Wis
+2
Cha
+1
AC 19
Fort +8
Ref +11
Will +7
HP 50
Speed 25 feet
Offense
Melee Fist (agile, finesse, unarmed) +11, Damage 2d4+4 bludgeoning
Ranged Splatter (nonlethal) +11, range increment 20 feet, Damage 1d4+4 bludgeoning plus Splatter
Abilities
Backdrop — When a creature attempts to Strike a living graffiti and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living graffiti. This might damage the surface or the attacker's weapon, at the GM's discretion.
Surface-Bound — A living graffiti can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a Fireball spell or a wall being smashed), the graffiti takes 2d6 untyped damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the graffiti is destroyed.
Absorb Blood — Whenever a creature within 5 feet of the living graffiti takes slashing, piercing, or persistent bleed damage, the graffiti gains temporary HP equal to half the damage dealt to the adjacent creature.
Splatter — A living graffiti splatters into a creature's face with its splatter Strike. On a hit, the target is Dazzled for 1 round or until it Interacts to remove the paint from its face.
WORKS WELL WITH
AnvilLAND / VERTICALA frontline body draws Strikes and keeps bleeding, slashed foes nearby, letting this ambusher passively gain temporary Hit Points while it waits to strike.
CrasherLAND / VERTICALA bruiser diving into the group forces defenders to swing under pressure, raising the odds of a critical miss into the surface behind this creature.
SnareLAND / VERTICALA controller that roots a target in place lets this ambusher land its dazzling splatter and withdraw into the surface before retaliation.
PUNISHES
✖ low Perception✖ melee reliance✖ clumping
Surface-Bound ambushers are wasted away from intact walls or floors, and none of them can anchor the party's attention on its own.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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