Living Thunderclap
Creature 4 — air, elemental
SniperFlankerAERIALelementalairelectricity
A living thunderclap is a small storm cloud (sometimes in the vague shape of a humanoid) that cracks and booms with thunder. Some elementals embody aspects of air, such as smoke, lightning, and fog.
Source: pathfinder-monster-core-2
Perception +9; darkvision
Languages sussuran
Skills acrobatics +12, athletics +10, stealth +12
Str
+3
Dex
+4
Con
+2
Int
-3
Wis
+1
Cha
+0
AC 21
Fort +10
Ref +12
Will +9
HP 50
Immunities bleed, paralyzed, poison, sleep, sonic
Speed 0 feet, fly 50 feet (swiftness)
Offense
Melee Gust (agile, finesse) +14, Damage 2d6+6 bludgeoning plus Push
Ranged Lightning Bolt (electricity) +14, range increment 50 feet, Damage 2d12 electricity
Abilities
Swiftness — The living thunderclap doesn't trigger reactions when it moves.
Thunderbolt (electricity, primal, sonic) — The living thunderclap emits a bolt of lightning that crashes with deafening thunder. The living thunderclap makes a lightning bolt Strike that deals 1d12 electricity damage. If it hits, the target and any creatures within a 15-foot emanation around the target take 2d6 sonic damage (DC 18 Fortitude save). Any creature that fails its save is also Deafened for 1d4 rounds.
Push —
WORKS WELL WITH
AnvilAERIALA tank holds the ground while this creature snipes and repositions freely without triggering reactions.
SnareAERIALA controller sets up hazards for this creature's push effect to shove foes into.
PUNISHES
✖ melee reliance✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Living Thunderclap in the encounter builder — free, no install.
Open in PathfinderGM →