Living Wildfire
Creature 5 — elemental, fire
CrasherSniperLANDelementalfire
Living wildfires appear as humanoids made of living fire, burning everything they come across for the pure joy of it. Summoners take advantage of this joy and the elementals' explosive ends to spread destruction. Fire elementals are destructive manifestations of the scorching Plane of Fire. Although most fire elementals revel in the chance to experience new kinds of fires away from their home plane, even the most considerate fire elemental can be a danger to humanoids and their property.
Source: pathfinder-monster-core
Perception +10; darkvision; smoke vision
Languages pyric
Skills acrobatics +13
Str
+3
Dex
+4
Con
+2
Int
-2
Wis
+3
Cha
+0
AC 22
Fort +11
Ref +15
Will +10
HP 80 (explosion)
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 5, water 5
Speed 50 feet
Offense
Melee Tendril (agile, finesse, reach-10) +15, Damage 2d6+6 fire plus 2d4 fire
Ranged Fire Mote +15, range increment 60 feet, Damage 2d6+3 fire
Abilities
Smoke Vision — The living wildfire ignores the Concealed condition from smoke.
Explosion (fire) — When the living wildfire dies, it explodes, dealing 3d6 fire damage to each creature in a 10-foot emanation (DC 19 Reflex save).
Spreading Flames (fire, primal) —
WORKS WELL WITH
AnvilLANDA frontline tank absorbs sustained damage while the living wildfire darts in and out with its reach tendril and ranged fire mote.
SnareLANDA controller that clusters enemies together turns the living wildfire's death explosion into a much bigger tempo swing.
FlankerLANDA mobile skirmisher can capitalize on the chaos left behind after the living wildfire's fiery death explosion.
PUNISHES
✖ clumping✖ melee reliance✖ standing still
Stacking with another Crasher against a single target risks both burning resources on the same kill rather than spreading pressure.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Living Wildfire in the encounter builder — free, no install.
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