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Loblobi

Creature 1 (uncommon) — fey

Pre-Remaster content. May include legacy alignment.

WeaverShadeLANDAERIALfey

In the First World, rivers don't always flow as expected; sometimes they run backward, upward, or just disappear into mist and reappear somewhere else entirely. Fey native to such rivers are often just as capricious. This quality is particularly true of loblobis, cunning carnivores who resemble small, chubby humans with the heads and wings of crested herons. These malicious tricksters love playing any pranks that result in other creatures being embarrassed, hurt, or even drowned. Their most com

Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)

Perception +6; low-light-vision
Languages common, fey, thalassic
Skills acrobatics +7, crafting +5, deception +8, performance +6, stealth +7, thievery +7
Str
+2
Dex
+4
Con
+1
Int
+0
Wis
+1
Cha
+3
AC 16 Fort +4 Ref +9 Will +8
HP 25
Speed 20 feet, fly 30 feet

Offense

Melee Beak (agile, finesse, unarmed) +9, Damage 1d6+2 piercing

Abilities

Unflappable Self-Importance — When a loblobi rolls a success on a Will save against an emotion effect or an effect that would make it controlled, it gets a critical success instead. When it rolls a critical failure against such an effect, it gets a failure instead.

However, a loblobi is vulnerable to flattery. It takes a -4 circumstance penalty to its Will and Perception DCs against any fulsome Deception and Diplomacy checks to Lie, Make an Impression, or Request.
Arrogant Preen (incapacitation, mental, primal) — The loblobi tidies its feathered crest to look supernaturally regal. Each non-fey creature within 30-foot emanation{30 feet} must attempt a DC 17 Will save, then is temporarily immune to Arrogant Preen for 1 hour.

Critical Success The target is unaffected.

Success The target is distracted by the preening and can't take reactions until the start of its next turn.

Failure The target is Fascinated by the loblobi and can't take reactions for 1 minute.

Critical Failure As failure. Additionally, while the creature is fascinated, any hostile actions from the loblobi don't break the fascination, but instead allow the target to attempt a new Will save to end the effect at the start of its next turn.
Primal Innate Spells DC 16, attack +8
2nd Faerie Fire, Water Walk (At Will) (Loblobi Can Dismiss the Spell)
1st Grease, Hydraulic Push
Cantrips (2nd) Dancing Lights, Prestidigitation (Only to Move, Clean, or Soil Small Amounts of Water)

WORKS WELL WITH

AnvilLAND / AERIALA resilient frontline occupies melee attention while this fragile trickster's aura works on those held nearby.
FlankerLAND / AERIALA mobile striker punishes targets left dazed by a failed Will save before the effect fades.
CrasherLAND / AERIALA heavy hitter converts the emanation's mental effect into a decisive tempo swing while it lasts.

PUNISHES

✖ low Will✖ mental reliance✖ clumping
Do not stack multiple Weavers; the party only needs to solve one aura-based mental effect before adapting to it.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #175: Broken Tusk Moon.

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