Lord Nar
Creature 4 (unique) — humanoid, orc
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDorchumanoid
Source: fall-of-plaguestone (Pre-Remaster)
Perception +9; darkvision
Languages common, orcish
Skills athletics +13, diplomacy +8, intimidation +8
Str
+5
Dex
+2
Con
+3
Int
-1
Wis
+1
Cha
+0
Items Greatclub, Hatchet (2), Hide Armor, Bronze Key
AC 21
Fort +11
Ref +8
Will +9
HP 68
Speed 30 feet
Offense
Melee +1 Greatclub (backswing, shove) +14, Damage 1d10+5 bludgeoning
Melee Fist (agile, nonlethal, unarmed) +11, Damage 1d4+5 bludgeoning
Ranged Hatchet (agile, sweep, thrown-10) +10, Damage 1d6+5 slashing
Abilities
Ferocity —
No Escape —
Rage — Lord Nar flies into a rage that lasts 1 minute and grants him 8 temporary Hit Points, 4 additional damage with his listed attacks, and a -1 penalty to AC.
He cannot use actions that have the concentrate trait while raging, unless they also have the rage trait.
Once his rage ends, Nar cannot Rage again for 1 minute.
He cannot use actions that have the concentrate trait while raging, unless they also have the rage trait.
Once his rage ends, Nar cannot Rage again for 1 minute.
WORKS WELL WITH
SnareLANDA controller that locks movement prevents a target from disengaging once this raging fighter has committed to the fight.
FlankerLANDA mobile skirmisher exploits the opening created when a target is shoved out of formation.
MenderLANDHealing support offsets the AC penalty this fighter accepts while raging, keeping the front line stable longer.
PUNISHES
✖ clumping✖ standing still
Avoid stacking with another Crasher; the raging window is wasted if only one priority target can be focused at a time.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Lord Nar in the encounter builder — free, no install.
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