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Lovelorn

Creature 4 (uncommon) — undead, unholy

SnareFlankerLANDVERTICALundeadunholy

A particularly macabre form of undead, these spiderlike creatures resemble still-beating hearts with rib bones for legs and tendrils of gore dangling beneath. Their twisted forms hint at their ghastly origin, as these undead form from those who die tragic deaths in service to toxic love: star-crossed lovers who die rather than accept a life apart from one another, rejected suitors whose unrequited affections warp into malice, and other victims of tragic relationships both romantic and otherwise.

Source: pathfinder-monster-core-2

Perception +10; darkvision, lifesense 30 feet
Languages common; Can't speak any language
Skills athletics +11, occultism +8, stealth +13
Str
+4
Dex
+5
Con
+3
Int
-2
Wis
+2
Cha
+3
AC 21 Fort +9 Ref +13 Will +12
HP 60 (void healing)
Immunities bleed, death-effects, disease, mental, paralyzed, poison, unconscious
Speed 25 feet, climb 25 feet

Offense

Melee Fangs (finesse) +13, Damage 1d6+6 piercing plus 1d6 bleed plus Cynics Curse
Melee Gory Tendril (agile, finesse) +13, Damage 1d4+6 bludgeoning plus Grab

Abilities

+2 Perception to Sense Motive
Lifesense 30 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Gloom Aura (aura, emotion, illusion, mental, occult) — 60 feet. A lovelorn's presence instills unease and turns the air cold, dark, and stale. Creatures within the aura take a -1 circumstance penalty to saving throws made to resist emotion effects.

If the lovelorn makes a place home for a week or more, that location can become suffused with this magic even outside the lovelorn's aura, lasting until the lovelorn leaves or is destroyed.
Skitter Away
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Cynic's Curse (curse, emotion, mental, occult) — A creature hit by a lovelorn's fangs Strike must attempt a DC 19 Will save as it grows morose and listless. If the creature would be affected by a Calm spell, that spell attempts to counteract this curse instead of having its normal effect.

Critical Success The target is unaffected.

Success For 1 minute, the target can't benefit from helpful emotion effects, but can still be affected by harmful emotion effects.

Failure As success, plus the target is Fatigued for the same duration.

Critical Failure As failure, but the curse's effects are permanent.
Grab
Occult Innate Spells DC 21, attack +13
2nd Illusory Creature (At Will), Invisibility
1st Fear (×3), Illusory Object (At Will)
Cantrips (2nd) Figment, Telekinetic Hand

WORKS WELL WITH

AnvilVERTICALA tank anchors position while this creature's wide aura weakens saves across the field.
CrasherLANDA bruiser exploits targets whose saves have been worn down by the surrounding gloom.

PUNISHES

✖ low Will✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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