Lukahn
Creature 4 — incorporeal, undead, unholy
ShadeSniperAERIALundead
Source: menace-under-otari-bestiary
Perception +10; darkvision
Skills acrobatics +10, intimidation +12, religion +10, stealth +14
Str
-5
Dex
+4
Con
+0
Int
-2
Wis
+4
Cha
+3
AC 20
Fort +8
Ref +14
Will +12
HP 40
Immunities bleed, poison, precision, unconscious, void
Resistances all-damage (except force, ghost-touch, vitality) 5
Speed 0 feet, fly 30 feet
Offense
Melee Shadow Hand (finesse, magical) +10, Damage 2d6+3 void
Ranged Shadow Blast (magical) +8, range increment 60 feet, Damage 2d6 void
Abilities
Incorporeal — Lukahn has no body and can pass through physical objects, though he can't end his turn inside one. Most checks that use Strength and require a body, such as Grapple and Shove, don't work against Lukahn, and he can't use them.
Light Vulnerability — Attacks against Lukahn are treated as magical if he or the weapon being used against him is in light.
Shadow Veil —
Occult Spontaneous Spells DC 21, attack +11
2nd Laughing Fit, Noise Blast
1st Concordant Choir, Fear, Ill Omen
Cantrips (2nd) Detect Magic, Haunting Hymn, Message, Telekinetic Projectile
WORKS WELL WITH
CrasherAERIALCrasher draws enemy focus while the incorporeal flyer harries from range with void blasts
WeaverAERIALWeaver zone control creates safe firing lanes for the incorporeal Shade's ranged attacks
PUNISHES
✖ melee reliance✖ lack of force or ghost touch
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Lukahn in the encounter builder — free, no install.
Open in PathfinderGM →