Luminous Ooze
Creature 4 — mindless, ooze
Pre-Remaster content. May include legacy alignment.
AnvilWeaverLANDVERTICALooze
Luminous oozes are strange globular creatures that glow with brilliant multicolored light. Unlike many oozes, which rely on camouflage and stealth to attack their prey, luminous oozes attract victims with their impressive light displays before blinding them and launching into a frenzied attack. They are often found on the ceilings or walls of dark caverns, and more than a few curious spelunkers have met their end simply by investigating their strange yet beautiful light. The effects of electrici
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +6; motion-sense 60 feet
Skills athletics +11
Str
+3
Dex
-5
Con
+3
Int
-5
Wis
+0
Cha
+1
AC 11
Fort +11
Ref +3
Will +6
HP 80
Immunities critical-hits, electricity, precision, unconscious, visual, mental
Speed 25 feet, climb 15 feet
Offense
Melee Pseudopod (unarmed) +13, Damage 2d8+5 bludgeoning
Abilities
Motion Sense 60 feet — A Luminous Ooze can sense nearby motion through vibration and air movement.
Bedazzling (aura, light, visual) — 5 feet. A luminous ooze constantly sheds distracting multicolored light. A creature that ends its turn within the aura must attempt a DC 21 Fortitude save or become Dazzled until the end of its next turn. On a critical failure, it instead becomes Blinded until the end of its next turn.
Lightning Catcher — Whenever the luminous ooze's electricity immunity prevents it from taking damage, it gains 8 temporary HP. Until the end of its next turn, the luminous ooze's pseudopod Strike deals an additional 1d6 points of electricity damage.
Light Up (light, visual) — The ooze glows with blinding brightness. All creatures within a 30-foot emanation must attempt a DC 21 Fortitude save.
Critical Success The creature is unaffected
Success The creature is Dazzled until the end of its next turn.
Failure The creature is Blinded until the end of its next turn.
Critical Success The creature is unaffected
Success The creature is Dazzled until the end of its next turn.
Failure The creature is Blinded until the end of its next turn.
WORKS WELL WITH
SniperLAND / VERTICALThe ooze's Bedazzling aura blights enemy accuracy in melee range, keeping the sniper's position safe from prioritized return fire.
CrasherLAND / VERTICALEnemies dazzled by the ooze suffer accuracy loss while the ooze's massive HP pool draws attacks away from the physically vulnerable crasher.
MenderLAND / VERTICALThe ooze's low AC and high HP create a predictable damage cadence that the mender can efficiently offset with sustained healing.
PUNISHES
✖ clumping✖ electricity✖ precision damage
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Luminous Ooze in the encounter builder — free, no install.
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