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Mage for Hire

Creature 3 — human, humanoid

WeaverLAND

Some mercenaries sell magical talents to earn a living. While there are many types of mages for hire, some of the sneakiest are specialized in scrying, using their skills for infiltration and sabotage. Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.

Source: pathfinder-npc-core

Perception +7
Languages common
Skills arcana +11, society +9, stealth +7, thievery +9
Str
+0
Dex
+2
Con
+1
Int
+4
Wis
+1
Cha
+1
Items Staff, Spellbook, Thieves' Toolkit, Invisibility Potion
AC 17 Fort +8 Ref +9 Will +10
HP 30
Speed 25 feet

Offense

Melee Staff (two-hand-d8) +7, Damage 1d4 bludgeoning
Arcane Prepared Spells DC 20, attack +12
2nd Floating Flame, Knock, See the Unseen
1st Force Barrage, Grease, Mystic Armor, Sure Strike
Cantrips (2nd) Daze, Detect Magic, Electric Arc, Light, Message, Shield, Telekinetic Hand

WORKS WELL WITH

AnvilLANDAnvil absorbs enemy attention, creating tempo for spellcasting without disruption.
CrasherLANDCrasher capitalizes on debuffed targets, turning control into decisive damage through priority alignment.

PUNISHES

✖ low Will✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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