Malarunk
Creature 5 (unique) — charau-ka, humanoid
Pre-Remaster content. May include legacy alignment.
CrasherSniperLANDVERTICALhumanoid
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +13; darkvision, scent (imprecise) 30 feet
Languages boggard, draconic, mwangi
Skills athletics +10, Dragon Lore +11, intimidation +11, religion +13, stealth +8
Str
+3
Dex
+2
Con
+2
Int
+0
Wis
+4
Cha
+2
Items Cinderclaw Gauntlet, Hatchet, Chain Shirt, Hunter's Arrowhead, Religious Symbol of Dahak (Gold)
AC 22
Fort +11
Ref +9
Will +13
HP 63
Speed 25 feet, climb 25 feet
Offense
Melee Cinderclaw Gauntlet (agile, free-hand, versatile-s) +13, Damage 2d4 + 5 piercing
Melee Hatchet (agile, sweep) +12, Damage 1d6+5 slashing
Ranged Hatchet (agile, sweep, thrown-10) +12, Damage 1d6 + 5 slashing
Ranged Thrown Debris (thrown-20) +11, Damage 2d6+5 bludgeoning
Abilities
Channel Smite — Cost Expend a Harm or Heal spell.
Malarunk siphon's the destructive energies of vitality or void energy through a melee attack and into his foe.
Make a melee Strike and add the spell's damage to the Strike's damage.
This is void damage if Malarunk expended a harm spell or vitality damage if he expended a heal spell. The spell is expended with no effect if his Strike fails or hits a creature that isn't damaged by that energy type (such as if he hit a non-undead creature with a heal spell).
Malarunk siphon's the destructive energies of vitality or void energy through a melee attack and into his foe.
Make a melee Strike and add the spell's damage to the Strike's damage.
This is void damage if Malarunk expended a harm spell or vitality damage if he expended a heal spell. The spell is expended with no effect if his Strike fails or hits a creature that isn't damaged by that energy type (such as if he hit a non-undead creature with a heal spell).
Shrieking Frenzy (primal) —
Thrown Weapon Mastery — When Malarunk throws a weapon, the weapon gains the deadly d6 weapon trait. Furthermore, when Malarunk throws an improvised weapon, it doesn't take the -2 penalty for using an improvised weapon, nor does he take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack.
Divine Prepared Spells DC 23, attack +13
3rd Dream Message, Fireball
2nd Create Food, Sound Burst, Spiritual Weapon
1st Create Water, Harm (×3), Heal, Sanctuary
Cantrips (3rd) Detect Magic, Guidance, Prestidigitation, Shield
WORKS WELL WITH
AnvilLAND / VERTICALAnvil immobilizes enemies so the Crasher can deliver a full Channel Smite without needing to chase or reposition.
WeaverLAND / VERTICALWeaver repositions enemies into clusters for the Crasher's sweep hatchet and thrown weapon follow-ups.
MenderLAND / VERTICALCrasher's moderate durability creates a tempo need for a Mender to sustain it through extended engagements.
PUNISHES
✖ clumping✖ range advantage✖ vertical safety
Stacking multiple Crashers may strain party durability without a dedicated frontline anchor.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Malarunk in the encounter builder — free, no install.
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