Martial Student
Creature 3 — human, humanoid
FlankerLANDhumanhumanoid
Every warrior must begin somewhere. Martial artists strive to master the art of hand-to-hand fighting.
Source: pathfinder-npc-core
Perception +9
Languages common
Skills acrobatics +9, athletics +10
Str
+4
Dex
+3
Con
+2
Int
+0
Wis
+1
Cha
+0
Items Handwraps
AC 18
Fort +8
Ref +10
Will +6
HP 40
Speed 35 feet
Offense
Melee Fist (agile, nonlethal, unarmed) +11, Damage 1d6+4 bludgeoning
Abilities
Fancy Footwork — The martial student Steps and Strides in any order.
Flurry of Blows — Frequency once per round
Effect The martial student makes two fist Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Effect The martial student makes two fist Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Powerful Fists — The martial student's fist Strikes don't take penalties when making lethal attacks.
WORKS WELL WITH
AnvilLANDA durable frontline fixes priority targets in place so this mobile striker can Step and Stride into repeated flanking position without provoking a Reactive Strike.
SnareLANDA controller that immobilizes enemies turns Flurry of Blows into a near-guaranteed double hit instead of a chase.
SniperLANDRanged pressure from a distance splits enemy attention between the melee flanker up close and damage coming from afar, straining action economy.
PUNISHES
✖ isolated targets✖ static positioning✖ low AC
Avoid stacking multiple Flankers without an anchor; without a frontline fixing enemy attention, several mobile skirmishers can each be picked off in isolation.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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