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Martial Student

Creature 3 — human, humanoid

FlankerLANDhumanhumanoid

Every warrior must begin somewhere. Martial artists strive to master the art of hand-to-hand fighting.

Source: pathfinder-npc-core

Perception +9
Languages common
Skills acrobatics +9, athletics +10
Str
+4
Dex
+3
Con
+2
Int
+0
Wis
+1
Cha
+0
Items Handwraps
AC 18 Fort +8 Ref +10 Will +6
HP 40
Speed 35 feet

Offense

Melee Fist (agile, nonlethal, unarmed) +11, Damage 1d6+4 bludgeoning

Abilities

Fancy Footwork — The martial student Steps and Strides in any order.
Flurry of BlowsFrequency once per round
Effect The martial student makes two fist Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Powerful Fists — The martial student's fist Strikes don't take penalties when making lethal attacks.

WORKS WELL WITH

AnvilLANDA durable frontline fixes priority targets in place so this mobile striker can Step and Stride into repeated flanking position without provoking a Reactive Strike.
SnareLANDA controller that immobilizes enemies turns Flurry of Blows into a near-guaranteed double hit instead of a chase.
SniperLANDRanged pressure from a distance splits enemy attention between the melee flanker up close and damage coming from afar, straining action economy.

PUNISHES

✖ isolated targets✖ static positioning✖ low AC
Avoid stacking multiple Flankers without an anchor; without a frontline fixing enemy attention, several mobile skirmishers can each be picked off in isolation.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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