Mastermind
Creature 4 — human, humanoid
WeaverShadeLANDhumanoid
Masterminds weave long-ranged plots to see their nefarious goals come to fruition, deftly manipulating those around them, turning enemies into friends and then pitting them against one another. Villains pursue selfish and cruel goals, trampling over anyone in their way.
Source: pathfinder-npc-core
Perception +10; (+17 to Sense Motive)
Languages common; two additional languages
Skills arcana +13, deception +15, diplomacy +15, intimidation +15, occultism +15, performance +17, religion +11, society +17, stealth +11, thievery +9, Underworld Lore +17
Str
+0
Dex
+3
Con
+0
Int
+4
Wis
+2
Cha
+4
Items Hand Crossbow, Shortsword, Leather Armor, Disguise Kit
AC 20
Fort +6
Ref +11
Will +16
HP 55
Speed 25 feet
Offense
Melee Shortsword (agile, finesse, versatile-s) +13, Damage 1d6+6 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +13, Damage 1d4+6 bludgeoning
Ranged Hand Crossbow (reload-1) +13, range increment 60 feet, Damage 1d6+6 piercing
Abilities
+7 to Sense Motive —
Manipulation Specialist — When competing in a social or intellectual arena, the mastermind is a 7th-level challenge.
Versatile Performance — The mastermind can use Performance instead of Diplomacy to Make An Impression and instead of Deception to Impersonate.
Scoundrel's Feint — When the mastermind successfully Feints, the target is Off-Guard against the mastermind's melee attacks until the end of the mastermind's next turn. On a critical success, the target is off-guard against all melee attacks for that time, not just the mastermind's.
Sneak Attack — The mastermind deals an extra 1d6 precision damage to Off-Guard creatures.
Occult Spontaneous Spells DC 22, attack +14
2nd Blur, Invisibility, Paranoia
1st Charm, Charm, Illusory Disguise, Illusory Object
Cantrips (2nd) Daze, Detect Magic, Message, Prestidigitation, Sigil
Occult Focus Spells DC 22, attack +14; 1 Focus Point
Cantrips Courageous Anthem, Uplifting Overture
WORKS WELL WITH
AnvilLANDAnvil protects the Weaver while it concentrates on occult spells, and holds foes stationary for Feint into Sneak Attack.
CrasherLANDCrasher draws aggro and delivers raw damage while the Weaver manipulates positioning via Scoundrel's Feint and enchantments.
FlankerLANDFlanker provides additional off-guard pressure through positioning, multiplying the value of the Weaver's Sneak Attack.
PUNISHES
✖ low Perception✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
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