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Mechanical Laborer

Creature 5 (uncommon) — construct, earth, mindless

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLANDconstructearth

Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Adventurers' suspicions regarding statues suddenly animating and attacking has led many less scrupulous adventurers to automatically attack any statues they encounter, ruining harmless, ancient relics. Granted a semblance of life through the use of rituals or other strange magic, animated

Source: blood-lords-bestiary (Pre-Remaster)

Perception +11; darkvision
Skills athletics +14
Str
+5
Dex
+1
Con
+4
Int
-5
Wis
+0
Cha
-5
AC 22 ((18 when broken); construct armor) Fort +15 Ref +10 Will +8
HP 55
Immunities mental
Speed 25 feet

Offense

Melee Fist (magical, unarmed) +15, Damage 2d8 + 7 bludgeoning plus Grab

Abilities

Construct Armor (Hardness 8) — Like normal objects, a mechanical laborer has Hardness. This Hardness reduces any damage it takes by 8. Once a mechanical laborer is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks. It loses its Hardness, and its Armor Class is reduced to 18.
Grab

WORKS WELL WITH

WeaverLANDDebuffs that lower enemy Fortitude or impose flat-footed let this grappler land Grab more reliably against otherwise resistant targets.
SniperLANDA ranged damage-dealer safely eliminates enemies this construct has locked down with Grab, avoiding the Hardness-armored body.
FlankerLANDA mobile striker exploits the grabbed and flat-footed target for easy flanking bonuses and sneak attack triggers.

PUNISHES

✖ melee reliance✖ low damage
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #182: Graveclaw.

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