Mercenary Sailor
Creature 5 — human, humanoid
Pre-Remaster content. May include legacy alignment.
FlankerSniperLANDhumanhumanoid
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +11
Languages common
Skills acrobatics +11, athletics +13, Sailing Lore +13, survival +11, thievery +11
Str
+4
Dex
+4
Con
+3
Int
+0
Wis
+2
Cha
-1
Items Scimitar, Shortbow, Leather Armor
AC 22
Fort +12
Ref +15
Will +9
HP 75
Speed 25 feet (mobility, shipboard grace)
Offense
Melee Scimitar (forceful, sweep) +15, Damage 1d6+7 slashing
Ranged Shortbow (deadly-d10, reload-0) +15, range increment 60 feet, Damage 1d6+3 piercing
Abilities
Shipboard Grace — The mercenary sailor is not Off-Guard while Balancing or Climbing while on a watercraft.
Mobility — When the sailor takes a Stride action to move half their Speed or less, that movement does not trigger reactions.
Shipboard Savvy — The sailor's melee Strikes deal 2d6 extra precision damage if both the sailor and the target are on watercraft.
WORKS WELL WITH
AnvilLANDA stationary frontline pins enemy attention while this mobile skirmisher repositions freely without provoking a Reactive Strike.
SnareLANDA controller that Off-Guards or immobilizes a target lets the sailor's forceful sweep attacks capitalize on multiple adjacent foes.
PUNISHES
✖ reactive strike reliance✖ static formations✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Mercenary Sailor in the encounter builder — free, no install.
Open in PathfinderGM →