Mimic
Creature 4 — aberration
ShadeSnareLANDaberrationambush
Thought to be the result of a failed experiment meant to animate furniture or possibly a sinister alghollthu creation, mimics are clever monsters that can take the form of common manufactured objects. While rumored to prefer to be doors, any object that another creature will eventually interact with is an acceptable form to take. Mimics are ambush predators and voracious eaters, surprising their prey through their uncanny ability to imitate the form of ordinary furniture and other common miscell
Source: pathfinder-monster-core-2
Perception +9; darkvision
Languages common
Skills athletics +12 (+14 to Grapple), deception +8, Dwelling Lore (applies only to the dungeon they live in) +10
Str
+4
Dex
+1
Con
+3
Int
+0
Wis
+1
Cha
+0
AC 20
Fort +11
Ref +9
Will +9
HP 75
Speed 25 feet
Offense
Melee Jaws +14, Damage 2d8+4 piercing plus Improved Grab
Melee Pseudopod (agile, reach-10) +14, Damage 1d8+4 bludgeoning
Abilities
Object Lesson —
Mimic Object (concentrate, polymorph) — The mimic assumes the shape of any Medium object. This doesn't change the mimic's texture or overall size but can alter their coloration and visual appearance. They have an automatic result of 28 on Deception checks and DCs to pass as the object that they're mimicking.
Mobile Morph — The mimic transforms part of their body into climbing claws, wings, or paddles. Until the end of their turn, they gain a climb, fly, or swim Speed of 40 feet. This speed is halved if the mimic has a creature swallowed. If they're in the air at the end of their turn, they fall as normal.
Swallow Whole (attack) — Medium, 2d8 acid, Rupture 13
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.
A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.
Effect: Engulf and Swallow Whole
If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.
A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.
Effect: Engulf and Swallow Whole
If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Improved Grab —
WORKS WELL WITH
AnvilLANDA tank keeps other threats occupied while this creature ambushes and swallows an isolated target.
SniperLANDA ranged ally is free to focus fire once this creature reveals itself and grabs a victim.
PUNISHES
✖ standing still✖ isolated allies
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Mimic in the encounter builder — free, no install.
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