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Minotaur Hunter

Creature 4 — beast, humanoid

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A minotaur is a large humanoid with bovine features such as horns, hooves, and a layer of hair that covers their entire body. Their head also resembles that of a bull or cow, though with eyes that brim with curiosity or fury, depending on the minotaur's temperament. Though often mistaken for aggressive brutes due to their size and reputation, many minotaurs are skilled artisans who spend much of their lives perfecting their craft. Minotaur communities tend to be insular and are found at the hear

Source: pathfinder-monster-core

Perception +12; darkvision
Languages jotun, common
Skills athletics +14, intimidation +9, survival +12
Str
+6
Dex
+0
Con
+3
Int
-2
Wis
+2
Cha
-1
Items Greataxe
AC 20 Fort +13 Ref +8 Will +10
HP 70
Speed 25 feet

Offense

Melee Greataxe (reach-10, sweep) +14, Damage 1d12+8 slashing
Melee Horn (unarmed) +14, Damage 1d8+8 piercing

Abilities

Perfect Orienteering — A minotaur automatically critically succeeds at Survival checks to Sense Direction or Track.
Axe Swipe — The minotaur swings their axe in a wide arc, making greataxe Strikes against any two foes who are adjacent to each other and within the minotaur's reach. The multiple attack penalty does not increase until after both attacks are resolved.
Hunted Fear — The minotaur snorts and clomps as they hunt their prey, inspiring terror. The minotaur makes an Intimidation check to Demoralize all living creatures within 60 feet that can hear the minotaur but not see them. Roll once and apply the result to all creatures.

If the targets are in a maze or similarly difficult-to-navigate structure, the minotaur gains a +4 circumstance bonus to this check. Creatures that become frightened as a result also take a –2 circumstance penalty to Survival checks to avoid getting lost for 1 minute. Each target is temporarily immune for 1 minute.
Powerful Charge — The minotaur Strides twice, then makes a horn Strike. If they moved at least 20 feet from their starting position, the Strike's damage is increased to 2d8+10.

WORKS WELL WITH

AnvilLANDA tank frees this creature to charge through the enemy line unopposed.
SniperLANDA ranged ally exploits targets fleeing from the fear-inducing roar.

PUNISHES

✖ clumping✖ standing still✖ low Will
Avoid stacking with another charge-based bruiser; both need the same open lanes to be effective.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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