Moose
Creature 3 — animal
CrasherLANDanimal
Moose are a large, solitary type of deer. They're majestic, territorial, and extremely grumpy-traits that make them dangerous to unwary travelers and would-be predators alike. Males are instantly recognizable, standing 7 feet tall at the shoulder, with large heads and thick necks to support their impressive palmate antlers. They shed their antlers come winter and grow a new set each year at a rapid rate. For most of the year, moose roam tundra, forest, and wilderness territories by themselves.
Source: pathfinder-monster-core-2
Perception +9; low-light-vision, scent (imprecise) 60 feet
Skills athletics +12 (+14 to Swim), intimidation +8
Str
+5
Dex
+3
Con
+4
Int
-4
Wis
+0
Cha
+1
AC 18
Fort +11
Ref +10
Will +5
HP 50
Speed 30 feet
Offense
Melee Antler +12, Damage 1d10+7 piercing
Melee Hoof +12, Damage 1d8+7 bludgeoning
Abilities
Cold Adaptation — The moose reduces the effects it suffers from cold environments by one step.
Kick Back — The moose bucks and kicks back with both hind hooves, making a Strike with a -2 circumstance penalty to the attack roll. If it hits, it deals an extra 1d8 bludgeoning damage.
This counts as two attacks when calculating the moose's multiple attack penalty.
This counts as two attacks when calculating the moose's multiple attack penalty.
Thundering Charge — The moose Strides twice and then makes an antler Strike. A Medium or smaller creature damaged by this attack must succeed at a DC 18 Fortitude save or be Stunned 1.
Trample — Medium or smaller, hoof, DC 20 Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
WORKS WELL WITH
AnvilLANDA frontline bodyguard occupies priority targets so the moose has open lanes to build up its charge.
SniperLANDA ranged attacker punishes the Stunned condition from a successful charge before the target can act.
PUNISHES
✖ standing still✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Moose in the encounter builder — free, no install.
Open in PathfinderGM →