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Morlock Scavenger

Creature 1 — humanoid, morlock

Pre-Remaster content. May include legacy alignment.

FlankerLANDVERTICALhumanoidmorlock

The morlock scavenger is a lankier, smaller version of a typical morlock. Their stature allows them to wriggle into areas other morlocks can't access. Morlocks originate from humans long lost to the surface world. They have an affinity for machinery, scavenging, and strange occult behaviors.

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +6; darkvision
Languages sakvroth
Skills acrobatics +7, athletics +5 (+7 Climbing), stealth +7
Str
+2
Dex
+4
Con
+1
Int
-2
Wis
+3
Cha
+1
Items Dagger
AC 16 Fort +4 Ref +9 Will +6 +2 status to all saves vs. disease and poison
HP 20
Speed 30 feet, climb 20 feet

Offense

Melee Dagger (agile, finesse, versatile-s) +9, Damage 1d4+2 piercing
Melee Jaws (agile, unarmed) +7, Damage 1d4+2 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +9, Damage 1d4+2 piercing

Abilities

Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
+2 Status to All Saves vs. Disease and Poison
Scuttling Attack — The morlock scavenger Strides twice, ignoring difficult terrain caused by natural cavern features like rubble or stalagmites. At any point during its movement, the morlock can make a melee Strike against an enemy in its reach.
Sneak Attack — The morlock deals an extra 1d6 precision damage to Off-Guard creatures.
Swarming Stance — A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls.

WORKS WELL WITH

SnareLANDA controller that renders a target Off-Guard turns this skirmisher's precision damage into a near-certain payoff each round.
AnvilLANDA durable frontline body holds priority attention so this fragile striker can dip in for a Strike and retreat before facing retaliation.
CrasherLAND / VERTICALAn aggressive melee threat forces the party into cramped positioning, opening the flanks this flanker needs for its double-move Strike.

PUNISHES

✖ isolated targets✖ low Reflex✖ melee overextension
Avoid stacking with another pure Flanker; both compete for the same Off-Guard window without a dedicated setup piece.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #163: Ruins of Gauntlight.

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