Musketeer
Creature 3 — human, humanoid
SniperFlankerLANDhumanoid
Flashy and confident, the musketeer isn't above using dirty tricks to gain the upper hand in a fight. Despite their bravado, musketeers are fiercely loyal to their allies. These lone wolves have an aura of mystery, bravado, and swagger.
Source: pathfinder-npc-core
Perception +10
Languages common
Skills acrobatics +11, athletics +8, deception +8 (+10 to Feint), intimidation +10, stealth +11, thievery +9
Str
+1
Dex
+4
Con
+1
Int
+0
Wis
+1
Cha
+3
Items Flintlock Musket, Rapier, Leather Armor
AC 20
Fort +8
Ref +11
Will +6
HP 40
Speed 25 feet
Offense
Melee Rapier (deadly-d8, disarm, finesse) +11, Damage 1d6+5 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +11, Damage 1d4+5 bludgeoning
Ranged Flintlock Musket (concussive, fatal-d10, reload-1) +11, range increment 70 feet, Damage 1d6+4 piercing
Abilities
Musketeer's Advance —
One for All —
Sneak Attack — The musketeer deals an extra 1d6 precision damage to Off-Guard creatures.
WORKS WELL WITH
AnvilLANDA durable frontline holds enemy attention so this ranged attacker gets a clean shot before needing to reload.
SnareLANDA controller keeps a target from closing distance, letting this musket-wielder line up its heavy single shot.
FlankerLANDAnother mobile skirmisher creates the Off-Guard openings this creature's Sneak Attack is built to exploit.
PUNISHES
✖ low AC✖ isolated targets✖ standing still
Avoid stacking with another reload-dependent ranged attacker; both lose tempo recovering in the same exposed position.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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