Mutant Bat
Creature 5 (uncommon) — animal
Pre-Remaster content. May include legacy alignment.
CrasherFlankerLANDAERIAL
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +16; echolocation 40 feet, low-light-vision
Skills acrobatics +13, athletics +13, stealth +13
Str
+5
Dex
+2
Con
+4
Int
-4
Wis
+4
Cha
-2
AC 22
Fort +13
Ref +12
Will +11
HP 75
Speed 15 feet, fly 30 feet
Offense
Melee Fangs +14, Damage 2d10+7 slashing
Melee Wing (agile) +14, Damage 2d8+7 piercing
Abilities
Echolocation (Precise) 40 feet — A bat can use its hearing as a precise sense at the listed range.
Wing Thrash —
WORKS WELL WITH
AnvilLAND / AERIALAn anvil absorbs enemy attention on the ground while this flier threatens from above, splitting enemy positioning priorities.
ShadeLAND / AERIALA shade creates off-guard conditions through stealth while this brute capitalizes with high-damage thrashing strikes.
SnareLAND / AERIALA snare restricts enemy movement so this flier can position freely above for its area thrash attack.
PUNISHES
✖ clumping✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Mutant Bat in the encounter builder — free, no install.
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