Mutant Wolf
Creature 3 (rare) — animal
Pre-Remaster content. May include legacy alignment.
FlankerCrasherLANDanimalacid
Source: fall-of-plaguestone (Pre-Remaster)
Perception +9; motion-sense 30 feet
Skills acrobatics +9, athletics +11, stealth +9
Str
+4
Dex
+4
Con
+2
Int
-4
Wis
+2
Cha
-2
AC 19
Fort +9
Ref +11
Will +7
HP 45
Immunities acid, visual
Speed 35 feet
Offense
Melee Jaws (unarmed) +11, Damage 1d8+4 piercing plus 1d6 acid plus Tear
Abilities
Motion Sense (Precise) 30 feet — A mutant wolf can sense nearby motion through vibration and air movement.
Gore Spray (acid) —
Tear —
WORKS WELL WITH
AnvilLANDA durable frontline holder fixes enemy attention so this fast striker can circle for an unguarded angle.
WeaverLANDA controller that inflicts Off-Guard turns every follow-up bite from this striker into a more reliable hit.
SnareLANDA creature that immobilizes a target removes the need for this striker to spend actions chasing before it can attack.
PUNISHES
✖ clumping✖ reliance on vision-based stealth✖ standing still
Avoid stacking with another Flanker; both want the same open flank and will crowd each other out of position.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Mutant Wolf in the encounter builder — free, no install.
Open in PathfinderGM →