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Naiad

Creature 1 — amphibious, fey, nymph, water

MenderWeaverLANDAQUATICfey

Naiads protect streams, ponds, springs, and other natural bodies of fresh water. While most naiads lead solitary lives close to their chosen home, sometimes they congregate in coven-like groups where river tributaries meet, performing great magic and blessing the waters of the land. Because naiads' bonds to their bodies of water permit more flexibility, they are the nymphs most likely to interact with humanoids—and even visit their settlements on occasion. Unlike other nymphs, naiads occasionall

Source: pathfinder-monster-core

Perception +6; low-light-vision
Languages common, elven, fey, thalassic
Skills acrobatics +6, athletics +3, diplomacy +7, nature +6, stealth +6, survival +4
Str
+0
Dex
+3
Con
+0
Int
+1
Wis
+1
Cha
+4
AC 14 Fort +3 Ref +6 Will +8
HP 20
Resistances fire 3
Weaknesses cold-iron 3
Speed 25 feet, swim 25 feet

Offense

Melee Aqueous Fist (agile, finesse, magical, water) +8, Damage 1d8 bludgeoning
Ranged Water Orb (magical, water) +8, range 60 feet, Damage 1d6 bludgeoning

Abilities

Animal Empathy — The naiad can ask questions of, receive answers from, and use the Diplomacy skill with animals.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Water Dependent — A naiad is bonded to a spring, pond, or similar-sized water feature. If she is more than 300 feet away from it for 24 hours or more, she gains the weak adjustments until she returns. She can perform a 24-hour ritual to bond herself to a new body of water.
Water Healing (healing, primal, vitality) — For every 10 minutes a naiad spends soaking in her bonded body of water, she regains 7 healing{7 Hit Points}.
Primal Innate Spells DC 17, attack +9
1st Charm, Create Water, Hydraulic Push, Tidal Surge (At Will)

WORKS WELL WITH

AnvilLANDNaiad's primal support and Water Healing sustain an Anvil holding the frontline.
WeaverLAND / AQUATICNaiad and a Weaver combine primal magic to control the battlefield around watery terrain.

PUNISHES

✖ fire
A fellow fragile caster leaves the party without a durable frontliner to absorb enemy attention.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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