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Najra Lizard

Creature 4 (uncommon) — dragon

Pre-Remaster content. May include legacy alignment.

FlankerSniperLANDdragon

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +11; darkvision, scent (imprecise) 30 feet
Languages draconic
Skills acrobatics +14, deception +10 (+12 to Create a Diversion), stealth +12, survival +12
Str
-1
Dex
+4
Con
+2
Int
-1
Wis
+3
Cha
+2
AC 21 Fort +10 Ref +12 Will +11
HP 60
Immunities paralyzed, sleep
Speed 30 feet

Offense

Melee Jaws (unarmed) +14, Damage 2d6 piercing plus Najra Lizard Venom
Ranged Venomous Spit (agile, poison) +14, range increment 20 feet, Damage 1d4 poison plus Najra Lizard Venom

Abilities

Shared Diversion
Najra Lizard Venom — The creature is extremely thirsty and can't quench its thirst while poisoned

Saving Throw DC 21 Fortitude

Maximum Duration 4 hours

Stage 1 1d4 poison damage, Fatigued, and 1d4 untyped damage that can't be recovered until the creature quenches its thirst (1 round)

Stage 2 as stage 1 (1 hour)
Najra Swarm Attack — The najra lizard's melee Strikes deal 1d6 precision damage to creatures sharing a square with more than one najra lizard.

WORKS WELL WITH

AnvilLANDA frontline distracts the priority target so several small skirmishers can slip into flanking position around it.
SnareLANDA controller that keeps a target in place lets the escalating poison stages fully take hold before it can be treated.
CrasherLANDA burst striker finishes off a target already weakened by accumulating poison stages.

PUNISHES

✖ clumping✖ low Fort
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #158: Sixty Feet Under.

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