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Necromancer

Creature 5 — human, humanoid

WeaverLANDhumanhumanoid

Defiling the natural order and spitting in the face of convention, the necromancer remains dutifully committed to understanding what forces await beyond the mortal boundaries of life and death. Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.

Source: pathfinder-npc-core

Perception +10
Languages common, necril
Skills arcana +11, intimidation +8, occultism +13
Str
+2
Dex
+3
Con
+2
Int
+4
Wis
+2
Cha
-1
Items Light Mace, Hooded Robe
AC 20 Fort +11 Ref +12 Will +11
HP 65
Speed 25 feet

Offense

Melee Light Mace (agile, finesse, shove) +14, Damage 1d4+8 bludgeoning
Melee Fist (agile, finesse, nonlethal, unarmed) +14, Damage 1d4+8 bludgeoning

Abilities

Stench of Decay (aura, occult, olfactory) — The necromancer emits a scent of putrid rot in a 5-foot emanation. A living creature that enters or begins its turn in the aura is Sickened 1.
Undead, Arise! (concentrate, manipulate, occult) — The necromancer summons two Medium undead entities in different empty squares up to 30 feet away. These undead entities can take the form of zombies, skeletons, or ghosts, chosen by the necromancer. The entities block movement as though they were creatures and can be attacked. Each entity has 1 Hit Point and the same AC and saves as the necromancer. They can't take actions of their own and deteriorate if the necromancer is reduced to 0 Hit Points. The necromancer can have up to four undead entities at any given time. If they call another, the oldest undead entity deteriorates.
Undead, Attack! (concentrate, occult) —
Wave of Death (concentrate, manipulate, occult, void) —
Occult Innate Spells DC 23, attack +15
Cantrips Void Warp

WORKS WELL WITH

AnvilLANDAnvil locks enemies within the Weaver's area denial effects and summoned minion screen.
CrasherLANDCrasher exploits enemy disarray created by the Weaver's wave effects and undead summons.
SniperLANDSniper operates safely behind the screen of summoned minions protecting the Weaver.

PUNISHES

✖ clumping✖ melee reliance✖ ignoring summoners
Multiple Weavers may compete for control without enough direct damage to close out encounters.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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