Nhakazarin
Creature 5 (unique) — ghoul, undead, unholy
Pre-Remaster content. May include legacy alignment.
CrasherSnareLANDSUBTERRANEANundeadghoulunholy
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +10; darkvision
Languages aklo, common, necril, sakvroth
Skills acrobatics +11, athletics +13, intimidation +14, occultism +11, religion +10, stealth +11
Str
+4
Dex
+2
Con
+4
Int
+2
Wis
-1
Cha
+5
Items Staff of Necromancy
AC 21
Fort +15
Ref +12
Will +9
HP 75 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 5 feet
Offense
Melee Jaws (unarmed) +14, Damage 2d8+6 piercing plus Ghoul Ghoul Fever, Ghoul Paralysis
Melee Claw (agile, unarmed) +14, Damage 2d6+6 slashing plus Ghoul Paralysis
Melee Staff (magical) +14, Damage 1d4+6 bludgeoning
Abilities
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Consume Flesh (manipulate) — Nhakazarin can regain Hit Points from any given corpse only once.
Consume Masterpiece (manipulate) — She can feed from the statue only once each day.
Ghoul Fever (disease) — Saving Throw DC 22 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghoul the next midnight.
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghoul the next midnight.
Paralysis (incapacitation, occult) — Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 22 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Swift Leap (move) — Nhakazarin jumps up to half her Speed. This movement doesn't trigger reactions.
Divine Prepared Spells DC 22, attack +14
3rd Chilling Darkness, Vampiric Touch
2nd Dispel Magic, Silence, Sound Burst
1st Bane, Command, Harm (×3), Ray of Enfeeblement
Cantrips (3rd) Chill Touch, Daze, Read Aura, Shield, Sigil
Arcane Focus Spells DC 22, attack +14; 1 Focus Point
1st Touch of Undeath
WORKS WELL WITH
WeaverLAND / SUBTERRANEANA spellcaster adding fear or slow effects lets this brute close distance while the party's actions are already strained.
AnvilLANDA durable frontline body absorbs Reactive Strikes and holds attention while this bruiser hunts for an isolated target to Paralyze.
ShadeLAND / SUBTERRANEANA stealthy skirmisher drawing attention elsewhere lets the Paralysis threat land on an unprepared target.
PUNISHES
✖ melee reliance✖ clumping✖ low Fortitude
Avoid pairing with another Crasher chasing the same priority target; neither offers control to keep victims from simply being pulled apart individually.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Nhakazarin in the encounter builder — free, no install.
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