Nightmare Rook
Creature 20 (unique) — beast
Pre-Remaster content. May include legacy alignment.
FlankerCrasherLANDAERIALbeast
Legendarily massive raptors capable of carrying off elephants as prey, rocs are typically about 30 feet long from beak to tail and have a wingspan of 80 feet or more. While their beaks are hooked to rip flesh from bone, their hunting strategy involves grabbing their prey in their powerful talons and then dropping it from great heights before feeding. This method creates a massive amount of carrion, which guarantees that rocs are followed by flocks of opportunistic scavengers, such as ravens and
Source: kingmaker-bestiary (Pre-Remaster)
Perception +38; low-light-vision
Languages aklo, common, fey
Skills acrobatics +34, athletics +38, deception +35, intimidation +35
Str
+10
Dex
+6
Con
+6
Int
+5
Wis
+8
Cha
+5
AC 46
Fort +34
Ref +34
Will +38
HP 380 (regeneration 20 (deactivated by cold iron or lawful))
Resistances physical (except cold-iron) 20
Speed 20 feet, fly 80 feet
Offense
Melee Beak (reach-15, unarmed) +38, Damage 4d12 + 18 piercing
Melee Talon (agile, reach-15, unarmed) +38, Damage 4d8 + 18 slashing plus Improved Grab
Melee Wing (agile, reach-30) +38, Damage 4d8 + 18 bludgeoning plus Improved Push
Abilities
Regeneration 20 (Deactivated by Cold Iron or Lawful) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Buck — DC 42 Reflex
Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.
Trigger A creature Mounts or uses the Command an Animal action while riding the monster.
Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.
Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.
Trigger A creature Mounts or uses the Command an Animal action while riding the monster.
Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 39 Will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Wing Rebuff —
Flying Strafe — The roc Flies up to its Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. Each attack takes the normal multiple attack penalty.
Snack — A roc gains a +2 circumstance bonus to hit with its beak Strike if the target is Grabbed or Restrained in its talon.
Snatch — A roc can Fly at half Speed while it has a creature Grabbed or Restrained in either or both of its talons, carrying that creature along with it.
Improved Grab —
Improved Push 10 feet —
Occult Innate Spells DC 42, attack +34
10th Alter Reality
9th Weird
6th Phantasmal Calamity
4th Phantasmal Killer (×3)
WORKS WELL WITH
CrasherLAND / AERIALThe crasher exploits openings from the rook's grab-and-isolate tactics while the rook's reach and frightful presence prevent enemy counter-assembly.
SniperLAND / AERIALA sniper capitalizes on grabbed or pushed enemies from a safe distance while the rook's Flying Strafe mobility covers the full engagement zone.
WeaverLAND / AERIALThe weaver herds enemies into the rook's strafing path and reach, creating a steady stream of Snack-grab opportunities each round.
PUNISHES
✖ low Will✖ standing still✖ clumping✖ lacks cold iron
Works well with · Punishes · Pairing advice
Unlock with Tactics
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