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Nixie

Creature 1 — aquatic, fey

WeaverMenderLANDAQUATICfeyaquatic

These aquatic fey often guard ponds, rivers, lakes, and springs, protecting their bucolic homes from the advances of predators and careless settlers alike. Nixies tend to be reclusive and try to keep their presence hidden from humanoids, hoping trespassers won't give them cause to act. They're rarely found near settlements, as industry has a habit of polluting their waters. Stories of nixies granting small wishes to those they befriend have encouraged mortals to seek out the reclusive fey and i

Source: pathfinder-monster-core-2

Perception +6; low-light-vision
Languages fey, thalassic
Skills athletics +6, nature +5, stealth +8
Str
+0
Dex
+3
Con
+1
Int
+0
Wis
+1
Cha
+4
AC 16 Fort +6 Ref +10 Will +6 +1 status to all saves vs. magic
HP 22
Weaknesses cold-iron 3
Speed 20 feet, swim 30 feet

Offense

Melee Claw (agile, finesse, unarmed) +7, Damage 1d6 slashing

Abilities

Wild Empathy — The nixie can use Diplomacy to Make An Impression on and make very simple Requests of aquatic or amphibious animals.
+1 Status to All Saves vs. Magic
Grant Desire (primal) — Frequency once per day

Effect The nixie can duplicate any 1st-rank spell or produce any effect with a power level in line with a 1st-rank spell, but only in response to the request or desire of a non-fey creature. The creature whose desire is granted can never again benefit from that particular nixie's Grant Desire ability.
Primal Innate Spells DC 17, attack +9
2nd Water Breathing
1st Charm (×3), Hydraulic Push

WORKS WELL WITH

AnvilLAND / AQUATICA durable front-liner absorbs melee pressure while the fragile spellcaster works from range or open water.
SnareAQUATICA controller that keeps a target in the water lets the nixie's magic and evasive swim Speed dictate the engagement.
FlankerLAND / AQUATICA mobile striker converts the nixie's granted boon into immediate pressure before the target can reposition.

PUNISHES

✖ low Will✖ melee reliance
Its swim Speed and modest melee mean it struggles outside water; pairing it only with land-locked allies leaves it stranded.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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