Noble
Creature 3 — human, humanoid
FlankerLANDhumanoid
Envied by many and detested by some, nobles exude confidence and gentility. Gossip and gambling are often nobles' favorite pastimes. Dayto-day life for a noble is usually a mixture of business and leisure, and to an onlooker, such a lifestyle can appear to be nothing more than a string of meals, parties, and game halls. The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.
Source: pathfinder-npc-core
Perception +11
Languages common
Skills deception +10, diplomacy +10, Games Lore +8, intimidation +9, society +10
Str
+2
Dex
+3
Con
+1
Int
+1
Wis
+2
Cha
+4
Items Rapier, Clothing (High-Fashion Fine), Silver Flask, Signet Ring, Loaded Dice
AC 18
Fort +6
Ref +10
Will +11
HP 50
Speed 25 feet
Offense
Melee Rapier (deadly-d8, disarm, finesse) +10, Damage 1d6+6 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +10, Damage 1d4+6 bludgeoning
Abilities
Lip Reader — After years of sticking their nose where it doesn't belong, the noble has learned to read lips from afar. If they're trying to read lips in an encounter or attempting a difficult feat of lip reading, they are Fascinated and Off-Guard, and might need to succeed at a Society check with a DC determined by the GM.
Noble's Ruse — Frequency Once per round
Effect The noble Feints. On a success, the noble Strikes the target.
Effect The noble Feints. On a success, the noble Strikes the target.
Sneak Attack — The noble deals an additional 1d6 precision damage to Off-Guard creatures.
WORKS WELL WITH
AnvilLANDA durable frontline occupies attention while this duelist feints and strikes from an unguarded angle.
SniperLANDA ranged attacker picks off targets left Off-Guard after this duelist's Feint opens them up.
SnareLANDA controller pins a target in place so this creature's feint-and-strike combo lands reliably each round.
PUNISHES
✖ isolated targets✖ low Perception✖ melee reliance
Avoid stacking with another feint-dependent duelist; both compete for the same single action needed to create an opening.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Noble in the encounter builder — free, no install.
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