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Noppera-bo Trickster

Creature 1 (uncommon) — aberration

ShadeFlankerLANDaberration

These noppera-bos have mastered the art of disguise. Noppera-bos appear to be regular humans from behind, and might even resemble someone you know, until they turn to reveal a featureless face. Consummate Professionals While the typical noppera-bo is cruel and revels in the act of frightening or tormenting humanoid creatures, not all of them wallow in evil. Neutral noppera-bos tend to be pranksters who use their abilities to trick and tease, while the rare good noppera- bos instead use their

Source: season-of-ghosts-bestiary

Perception +5; no face
Languages common; telepathy 30 feet
Skills acrobatics +6, athletics +4, deception +8, stealth +6
Str
+1
Dex
+3
Con
+2
Int
+1
Wis
+0
Cha
+3
Items Shortbow, Shortsword, Leather Armor
AC 16 Fort +7 Ref +8 Will +5
HP 20
Speed 25 feet

Offense

Melee Shortsword (agile, finesse, versatile-s) +8, Damage 1d6+1 piercing
Ranged Shortbow (deadly-d10, reload-0) +8, range increment 60 feet, Damage 1d6 piercing

Abilities

Telepathy 30 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
No Face — Noppera-bos have no sense of vision, but their sense of hearing is precise. They don't breathe and are immune to effects that require breathing. They gain sustenance by absorbing fluids through their skin—traditionally by immersing their hands or faceless head into the fluid to "drink" through osmosis; they can also benefit from consumables, such as potions or elixirs, in this way.
Sensitive Hearing — As long as a noppera-bo is Deafened, they are Slowed 1.
Impersonate Shape (concentrate, occult, polymorph) — The noppera-bo changes into a version of a Small or Medium humanoid they've touched during the last 24 hours, and gains the target creature's face and voice. While transformed, the noppera-bo gains a +2 circumstance bonus to Impersonate that creature and loses its no face ability and listed immunities. The noppera-bo can change back by using this ability again.
Remove Face (emotion, fear, mental, occult, visual) —
Sneak Attack — The noppera-bo trickster deals an additional 1d4 precision damage to creatures that are Off-Guard.

WORKS WELL WITH

AnvilLANDA durable frontline keeps the real fight visible while this impersonator wears a trusted face to approach a separated target undetected.
SnareLANDA controller that keeps a lone target from fleeing lets the disguised infiltrator land its Sneak Attack before the ruse is discovered.
WeaverLANDA caster's Frightened or Off-Guard effects prime a target for the trickster's precision damage once the disguise drops.

PUNISHES

✖ trusting strangers✖ solo scouting✖ low Perception
Avoid pairing with another disguise-based infiltrator; overlapping impersonations make the deception easier for the party to notice.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Season of Ghosts Hardcover Compilation.

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