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Nosoi

Creature 1 — monitor, psychopomp

WeaverShadeLANDAERIALpsychopompmonitorvoid

A nosoi resembles a whippoorwill, sparrow, or other small bird wearing a heavy leather plague doctor's mask. They are the clerks, messengers, and scribes of the Boneyard, witnessing judgments, directing souls, and generally performing the administrative grunt work that keeps the Boneyard functioning. Most nosois are particularly chatty and eager to discuss how important they consider their individual assignments to be. Psychopomps are guardians and shepherds of the dead in the Boneyard, the vas

Source: pathfinder-monster-core

Perception +6; darkvision, lifesense 60 feet
Languages chthonian, diabolic, empyrean, requian
Skills acrobatics +6, Boneyard Lore +8, Library Lore +8, performance +6, religion +6, society +2, stealth +6
Str
-1
Dex
+3
Con
+1
Int
+1
Wis
+1
Cha
+3
AC 16 Fort +4 Ref +8 Will +6
HP 18
Immunities death-effects, disease
Resistances void 3, poison 3
Speed 15 feet, fly 40 feet

Offense

Melee Beak (finesse, magical, reach-0, unarmed) +6, Damage 1d4-1 piercing plus Spirit Touch

Abilities

Lifesense 60 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Change Shape (concentrate, divine, polymorph) — The nosoi takes the appearance of a raven or songbird. This doesn't change its Speed or its attack and damage modifiers with its Strikes.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Haunting Melody (auditory, concentrate, divine, incapacitation, mental) — The nosoi croons an entrancing song. Each living or undead creature within a 60-foot emanation must attempt a DC 18 Will save. The effect lasts until the end of the nosoi's next turn, but the nosoi can Sustain it. A creature that succeeds at its save is temporarily immune for 24 hours. Despite being a mental effect, this ability affects mindless undead.

Psychopomps are immune to this ability.

Failure The creature is Fascinated with the nosoi.

Critical Failure The creature is fascinated with the nosoi and must spend each of its actions on its turn to move closer to the nosoi as expediently as possible while avoiding obvious dangers. If a fascinated creature is adjacent to the nosoi, it stays still and doesn't act. If the creature is attacked, the fascination ends.
Shepherd's Touch — A nosoi's Strikes have the benefit of a Ghost Touch property rune and deal an additional 1d6 void damage to living creatures or 1d6 vitality damage to undead.
Divine Innate Spells DC 16, attack +8
4th Read Omens, Talking Corpse
2nd Invisibility (At Will, Self Only), Noise Blast

WORKS WELL WITH

AnvilLAND / AERIALA durable body draws attention so this small flier can linger at range and keep resinging its Will-save song.
FlankerLAND / AERIALA mobile striker capitalizes on foes left Off-Guard or dazed by the haunting melody before they can act.
SniperLAND / AERIALA precision ranged attacker benefits once the melody's Will save has already weakened a target's defenses.

PUNISHES

✖ low Will saves✖ clumped formations✖ melee-only approaches
Avoid stacking with another Will-save controller; both compete for the same save window on a single target.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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