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Nox

Creature 4 (unique) — caligni, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerShadeLANDcaligni

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +11; greater-darkvision
Languages caligni, common, sakvroth
Skills acrobatics +11, deception +10, performance +12, society +8, stealth +11
Str
+1
Dex
+3
Con
+0
Int
+0
Wis
+3
Cha
+4
Items Hand Crossbow, Kukri, Leather Armor, Musical Instrument (Virtuoso handheld) (theorbo)
AC 21 Fort +8 Ref +13 Will +11
HP 60 (death flame)
Speed 25 feet

Offense

Melee Kukri (agile, finesse, trip) +14, Damage 1d6+5 slashing
Ranged Hand Crossbow (reload-1) +14, range increment 60 feet, Damage 1d6+2 piercing

Abilities

Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Death Flame (light) — When Nox dies, their body combusts in a flash of white-hot flame that deals 5d6 fire damage to creatures in a 20-foot burst (DC 21 Reflex save). Nox's gear and treasure are unaffected by the flames and are left in a pile where they died.
Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Intense Performer — When Nox has a musical instrument in hand, they can use Performance to Feint or Demoralize.
Sneak Attack — Nox deals an additional 1d6 precision damage to Off-Guard creatures.
Occult Innate Spells DC 20, attack +12
2nd Darkness (At Will), Sound Burst (At Will)
Cantrips (2nd) Detect Magic, Ghost Sound

WORKS WELL WITH

AnvilLANDAnvil locks targets in melee while the Flanker circles for sneak attack triggers
CrasherLANDCrasher draws enemy attention and creates crowded conditions that set up off-guard opportunities
SniperLANDSniper provides ranged pressure while the Flanker threatens melee, splitting enemy defensive priorities

PUNISHES

✖ clumping✖ off-guard positioning
Death Flame endangers melee allies when the creature falls
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #164: Hands of the Devil.

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