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Nyctessa

Creature 5 (unique) — dhampir, human, humanoid

Pre-Remaster content. May include legacy alignment.

ShadeWeaverLANDdhampirhumanoid

Source: npc-gallery (Pre-Remaster)

Perception +11; darkvision
Languages common, draconic, kelish, necril, osiriani
Skills arcana +13, crafting +13, deception +12, intimidation +10, religion +11, society +11
Str
+0
Dex
+2
Con
+1
Int
+4
Wis
+2
Cha
+3
Items Nyctessa's Staff, Explorer's Clothing, Spellbook, Oil of Unlife (Lesser), Void Salts
AC 19 Fort +10 Ref +13 Will +13
HP 60 (void healing)
Speed 25 feet

Offense

Melee Nyctessa's Staff (two-hand-d8) +11, Damage 1d4 bludgeoning plus Sepulchral Drain
Melee Fangs (grapple, unarmed) +11, Damage 1d6 piercing

Abilities

Adept Crafter — Nyctessa can use the Craft activity to create alchemical and magical items. In addition to her known spells, her spellbook contains the formulas for Bottled Night, Antiplague (Lesser), Comprehension Elixir (Lesser), Steelscour (Moderate), Oil of Unlife (Lesser), Unholy Water, and Void Salts.
Deathly Inquisition — Once per day, Nyctessa can cast Talking Corpse as an innate occult spell on an Immobilized or willing undead creature (DC 21), with a casting time of 1 minute. This provides more detailed answers than speaking with a non-undead corpse.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Drain Bonded Staff (arcane) — Frequency once per day

Effect Nyctessa expends the power stored in her staff. This turn she can cast one spell she prepared today and already cast, without spending a spell slot.
Sepulchral Drain — When the Nyctessa's staff deals damage to a living creature with a Strike, that creature gains a weakness 2 to void damage until the end of Nyctessa's next turn.
Taste Blood (void) —
Arcane Prepared Spells DC 23, attack +15
3rd Bind Undead, Lightning Bolt, Vampiric Feast
2nd Acid Arrow, Blood Vendetta, Dispel Magic
1st Fear, Grim Tendrils, Runic Weapon
Cantrips (3rd) Daze, Detect Magic, Electric Arc, Ray of Frost, Shield, Void Warp

WORKS WELL WITH

AnvilLANDAnvil holds the frontline and creates space for Shade to apply Sepulchral Drain and control spells from safety.
CrasherLANDCrasher capitalizes on the void weakness applied by Sepulchral Drain for burst takedowns.
SniperLANDSniper provides consistent damage while Shade debuffs and controls enemy positioning.

PUNISHES

✖ reliance on positive healing✖ clumping✖ low Will
Void Healing conflicts with standard positive-energy party healing support.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Wake the Dead #5.

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