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Ogre Slug

Creature 4 — giant, humanoid

Pre-Remaster content. May include legacy alignment.

AnvilLANDgiant

Ogre gluttons take the act of feeding to a horrific extreme, capable of extending their already cavernous mouths wide enough to gulp down a halfling. Stories of ogre gluttons being tricked into eating razor-edged shields or barrels filled with poisoned meat are common, but such tales are of little consolation to those who have been gobbled down whole by these ravenous giants. In addition to their sadistic table manners, ogre gluttons have a disturbing knack for coming up with violent "games" tha

Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)

Perception +6; darkvision
Languages jotun
Skills athletics +12, intimidation +10, survival +6
Str
+6
Dex
-1
Con
+4
Int
-2
Wis
+0
Cha
-2
Items Greataxe, Leather Armor
AC 18 Fort +14 Ref +7 Will +6
HP 70
Speed 30 feet

Offense

Melee Greataxe (reach-10, sweep) +14, Damage 1d12+8 slashing
Melee Jaws (unarmed) +14, Damage 1d8+8 piercing plus Gluttons Feast, Grab

Abilities

Glutton's Feast — If the ogre glutton damages a living creature with their jaws Strike, they gain 1d4 temporary Hit Points for 1 minute.
Glutton's Rush — The ogre glutton Strides twice and makes a jaws Strike. If they damage a living creature with this Strike, the temporary Hit Points they receive from Glutton's Feast is increased to 2d4.
Swallow Whole (attack) — Small, 2d4+4 bludgeoning damage, Rupture 14

The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.

A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.

Effect: Engulf and Swallow Whole

If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Throw Powder KegFrequency once (until the ogre acquires another powder keg)

Effect The ogre lights and hurls a powder keg of gunpowder at a point within 40 feet. The fuse continues to burn for 1 round, during which time an adjacent creature can use an Interact action to remove the lit fuse, rendering the keg harmless. At the start of the ogre's next turn, if the fuse is still lit, the keg explodes, dealing 3d8 fire plus 3d8 bludgeoning{3d8 fire damage and 3d8 bludgeoning damage} to creatures in a 15-foot burst (DC 20 Reflex).
Grab

WORKS WELL WITH

SniperLANDThe Sniper exploits the Anvil's Grabbed or debilitated targets, aligning tempo as the Anvil controls while the Sniper delivers damage from safety.
WeaverLANDThe Weaver funnels enemies into the Anvil's reach, solving the positioning challenge of setting up Swallow Whole targets.
MenderLANDThe Mender sustains the Anvil through attrition, solving the numbers tension of prolonged frontline exposure.

PUNISHES

✖ clumping✖ melee reliance
Multiple Anvils compete for the same engagement zone and may obstruct each other's reach and targeting.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #180: The Smoking Gun.

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