Ogre Warrior
Creature 3 — giant, humanoid
CrasherLANDgianthumanoid
The simplest of ogres are slabs of muscle with hateful eyes, misshapen visages, and malformed bodies. Always eager for mayhem and murder, ogre warriors are quick to turn on their kin when there's a shortage of smaller folk to torment, so those who lead ogres do their best to keep them constantly distracted with new opportunities for raids and ruin. For many societies, ogres embody brutish, amoral violence and greedy cruelty. Standing 10 feet tall and densely muscled, ogres are usually as strong
Source: pathfinder-monster-core
Perception +5; darkvision
Languages jotun
Skills athletics +12, intimidation +9
Str
+5
Dex
-1
Con
+4
Int
-2
Wis
+0
Cha
-2
Items Javelin (6), Ogre Hook, Hide Armor
AC 17
Fort +11
Ref +6
Will +5
HP 50
Speed 25 feet
Offense
Melee Ogre Hook (deadly-d10, reach-10, trip) +12, Damage 1d10+7 piercing
Ranged Javelin (thrown-30) +6, Damage 1d6+7 piercing
WORKS WELL WITH
SnareLANDA controller that keeps a target prone or restrained lets the ogre's reach weapon land its deadly damage dice reliably.
SniperLANDA ranged attacker can strike from outside the hook's extended reach while the ogre commands melee attention.
PUNISHES
✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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