← Bestiary index

Ohancanu

Creature 5 — fey

CrasherAnvilLANDfey

Ohancanus are gigantic fey who delight in destruction. It's not necessarily the sadistic torment of others they enjoy, but living in a devastated landscape seems to bring them peace. Despite their destructive drive, ohancanus are like wildfires: their damage often clears the way for new growth. Ohancanus resemble cyclopes, and they're covered in untamed hair. Scattered across their hirsute forms, each ohancanu has a few conspicuously white hairs. These are extremely sensitive and seem to anchor

Source: wardens-of-wildwood-bestiary

Perception +12; low-light-vision
Languages aklo, common, fey
Skills athletics +14, intimidation +12, Warfare Lore +22
Str
+5
Dex
+2
Con
+4
Int
-2
Wis
+2
Cha
+0
Items Greataxe, Sack for Holding Rocks
AC 21 Fort +15 Ref +12 Will +10
HP 80
Weaknesses cold-iron 5
Speed 25 feet

Offense

Melee Greataxe (reach-10, sweep) +15, Damage 1d12+8 slashing
Melee Fist (agile, reach-10, unarmed) +15, Damage 1d8+8 bludgeoning
Ranged Rock (brutal) +13, range increment 120 feet, Damage 2d6+8 bludgeoning

Abilities

White Hairs — An ohancanu has white hairs that are connected to its essence. If a hair is plucked, the ohancanu gains the Drained 1 condition. This is cumulative with other drained conditions, and if plucking a hair would increase their drained value to 5 or more, the ohancanu falls Unconscious. A creature can Steal a white hair from an unaware ohancanu, though they always notice a successful theft. If an ohancanu is Grabbed, Restrained, or Stunned, a creature can attempt to pluck out a white hair by spending a single action, which has the attack and manipulate traits, to attempt either an Athletics check against the ohancanu's Fortitude DC or a Thievery check.
Catch Rock
Denuded Outrage
Sudden Charge — The ohancanu strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
Throw Rock — The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.

WORKS WELL WITH

SniperLANDOnce this brute closes the gap and forces melee engagement, a ranged partner can freely punish targets who must now split attention between threats.
SnareLANDA controller that fixes a target in place turns the double-move-then-strike tempo of this brute into a guaranteed hit instead of a wasted approach.

PUNISHES

✖ ranged reliance✖ kiting✖ clumping
Avoid stacking multiple gap-closing brutes without a controller; overextended melee threats with no ranged backup become isolated and picked apart.
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #201: Pactbreaker.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

Full licenses · Privacy · Terms · Walkthrough

Run Ohancanu in the encounter builder — free, no install.

Open in PathfinderGM →