Ohancanu
Creature 5 — fey
CrasherAnvilLANDfey
Ohancanus are gigantic fey who delight in destruction. It's not necessarily the sadistic torment of others they enjoy, but living in a devastated landscape seems to bring them peace. Despite their destructive drive, ohancanus are like wildfires: their damage often clears the way for new growth. Ohancanus resemble cyclopes, and they're covered in untamed hair. Scattered across their hirsute forms, each ohancanu has a few conspicuously white hairs. These are extremely sensitive and seem to anchor
Source: wardens-of-wildwood-bestiary
Perception +12; low-light-vision
Languages aklo, common, fey
Skills athletics +14, intimidation +12, Warfare Lore +22
Str
+5
Dex
+2
Con
+4
Int
-2
Wis
+2
Cha
+0
Items Greataxe, Sack for Holding Rocks
AC 21
Fort +15
Ref +12
Will +10
HP 80
Weaknesses cold-iron 5
Speed 25 feet
Offense
Melee Greataxe (reach-10, sweep) +15, Damage 1d12+8 slashing
Melee Fist (agile, reach-10, unarmed) +15, Damage 1d8+8 bludgeoning
Ranged Rock (brutal) +13, range increment 120 feet, Damage 2d6+8 bludgeoning
Abilities
White Hairs — An ohancanu has white hairs that are connected to its essence. If a hair is plucked, the ohancanu gains the Drained 1 condition. This is cumulative with other drained conditions, and if plucking a hair would increase their drained value to 5 or more, the ohancanu falls Unconscious. A creature can Steal a white hair from an unaware ohancanu, though they always notice a successful theft. If an ohancanu is Grabbed, Restrained, or Stunned, a creature can attempt to pluck out a white hair by spending a single action, which has the attack and manipulate traits, to attempt either an Athletics check against the ohancanu's Fortitude DC or a Thievery check.
Catch Rock —
Denuded Outrage —
Sudden Charge — The ohancanu strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
Throw Rock — The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
WORKS WELL WITH
SniperLANDOnce this brute closes the gap and forces melee engagement, a ranged partner can freely punish targets who must now split attention between threats.
SnareLANDA controller that fixes a target in place turns the double-move-then-strike tempo of this brute into a guaranteed hit instead of a wasted approach.
PUNISHES
✖ ranged reliance✖ kiting✖ clumping
Avoid stacking multiple gap-closing brutes without a controller; overextended melee threats with no ranged backup become isolated and picked apart.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Ohancanu in the encounter builder — free, no install.
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