Old Crackjaw
Creature 5 (unique) — animal
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLANDAQUATICanimal
Snapping turtles are freshwater reptiles with a long flexible neck, a sharp piercing beak, and a confrontational temperament that doesn't prevent some spellcasters from choosing these creatures as familiars. They weigh about 20 pounds and have shells around 18 inches in length.
Source: kingmaker-bestiary (Pre-Remaster)
Perception +11; low-light-vision, scent (imprecise) 30 feet
Skills athletics +12, stealth +11 (+13 in Water)
Str
+5
Dex
+2
Con
+4
Int
-4
Wis
+4
Cha
-2
AC 23
Fort +15
Ref +9
Will +13
HP 78
Speed 15 feet, swim 25 feet
Offense
Melee Jaws (unarmed) +14, Damage 2d8+7 piercing
Abilities
Deep Breath — Old Crackjaw can hold its breath for 30 minutes.
Clench Jaws —
Gnawing Bite — Old Crackjaw makes a jaws Strike against an object. This counts as two attacks when calculating Old Crackjaw's multiple attack penalty. If this Strike hits, Old Crackjaw deals an extra die of weapon damage to the object.
Shell Defense — Old Crackjaw retracts its limbs and head into its shell and ends its turn. This increases its AC to 25, but it can't act except to reemerge, which it can do as a single action.
WORKS WELL WITH
FlankerLAND / AQUATICA flanking partner exploits the attention this durable shell draws while it locks down the front line.
SniperLAND / AQUATICRanged attackers strike safely from distance while this creature absorbs pressure with Shell Defense.
WeaverLAND / AQUATICFortitude and Will debuffs on enemies make the powerful jaws Strike connect and crit more reliably.
PUNISHES
✖ shield reliance✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Old Crackjaw in the encounter builder — free, no install.
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