Orca
Creature 5 — animal
CrasherAQUATICanimal
While many know orcas as "killer whales," they're actually the largest species of dolphin. These powerful animals hunt together in pods to take down seals, sharks, and even whales. Adult orcas are typically 15–25 feet long and weigh 8,000–12,000 pounds. Dolphins encompass a wide range of aquatic mammals, all of which are social, intelligent, and widespread throughout the world's oceans.
Source: pathfinder-monster-core
Perception +12; echolocation 120 feet, low-light-vision
Skills athletics +14, stealth +13
Str
+7
Dex
+2
Con
+5
Int
-4
Wis
+3
Cha
+0
AC 21
Fort +14
Ref +11
Will +12
HP 75
Speed 0 feet, swim 60 feet
Offense
Melee Jaws (unarmed) +13, Damage 2d8+9 piercing plus Grab
Abilities
Aquatic Echolocation 120 feet — An orca can use its hearing as a precise sense at the listed range, but only underwater.
Deep Breath — An orca can hold its breath for 2 hours.
Aquatic Ambush — 30 feet.
An orca can travel no further than 5 feet onto land as part of an Aquatic Ambush. After it does so, it's Prone until it Crawls to return to the water.
Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet.
Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Off-Guard against this Strike.
An orca can travel no further than 5 feet onto land as part of an Aquatic Ambush. After it does so, it's Prone until it Crawls to return to the water.
Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet.
Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Off-Guard against this Strike.
Breach — The orca Swims up to its swim Speed, then Leap vertically out of the water up to 25 feet in the air, making a Strike against a creature at any point during the jump (this lets it attack a creature within 30 feet of the water's surface). After the Strike, the orca splashes back down into the water.
Grab —
WORKS WELL WITH
AnvilAQUATICA tank that holds a target in the shallows sets up the orca's Breach leap for repeated critical openings.
SnareAQUATICA controller that keeps a target from fleeing to dry land lets the orca's ambush and Grab do the rest.
SniperAQUATICA ranged attacker finishes off targets the orca has already Grabbed and dragged away from the group.
PUNISHES
✖ low Fortitude✖ isolated targets✖ standing near the water's edge
Its inability to move meaningfully on land locks it out of any encounter that leaves the water, so avoid pairing it with land-only allies in a mixed-terrain fight.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Orca in the encounter builder — free, no install.
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