Oread Guard
Creature 1 — human, humanoid, oread
AnvilCrasherLANDhumanhumanoidoread
Elemental earth laces through the bones of oreads, who appear similar to stone statues of their mortal ancestry, with delicate crystals in place of hair, fur, or scales. Most oreads are stoic and slow to plan but steadfast in their resolve and unwavering in their convictions. The typical oread cherishes quiet seclusion. Yet as they age, many oreads find themselves inexplicably drawn to some far-flung location with a pull like that exerted on the needle of a compass—intangible, constant, and ult
Source: pathfinder-monster-core-2
Perception +5
Languages common, petran, pyric, sussuran, thalassic
Skills acrobatics +5, athletics +7, crafting +3, deception +6, diplomacy +7, medicine +5, occultism +4, performance +7, society +4, survival +5
Str
+2
Dex
+2
Con
+0
Int
+1
Wis
+0
Cha
+4
Items Bastard Sword, Light Hammer, Steel Shield, Full Plate
AC 15
Fort +3
Ref +5
Will +5
HP 16
Speed 20 feet
Offense
Melee Bastard Sword (two-hand-d12) +9, Damage 1d8+4 slashing
Ranged Light Hammer (agile, thrown-20) +6, Damage 1d6+4 bludgeoning
Abilities
Reactive Strike —
Shield Block —
Vicious Blow —
WORKS WELL WITH
SniperLANDRanged damage avoids the reactive strike while the guard locks down melee approach with the shield block.
WeaverLANDSpell pressure adds to the front line the guard already maintains with sword and shield.
PUNISHES
✖ standing still✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Oread Guard in the encounter builder — free, no install.
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