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Oread Guard

Creature 1 — human, humanoid, oread

AnvilCrasherLANDhumanhumanoidoread

Elemental earth laces through the bones of oreads, who appear similar to stone statues of their mortal ancestry, with delicate crystals in place of hair, fur, or scales. Most oreads are stoic and slow to plan but steadfast in their resolve and unwavering in their convictions. The typical oread cherishes quiet seclusion. Yet as they age, many oreads find themselves inexplicably drawn to some far-flung location with a pull like that exerted on the needle of a compass—intangible, constant, and ult

Source: pathfinder-monster-core-2

Perception +5
Languages common, petran, pyric, sussuran, thalassic
Skills acrobatics +5, athletics +7, crafting +3, deception +6, diplomacy +7, medicine +5, occultism +4, performance +7, society +4, survival +5
Str
+2
Dex
+2
Con
+0
Int
+1
Wis
+0
Cha
+4
Items Bastard Sword, Light Hammer, Steel Shield, Full Plate
AC 15 Fort +3 Ref +5 Will +5
HP 16
Speed 20 feet

Offense

Melee Bastard Sword (two-hand-d12) +9, Damage 1d8+4 slashing
Ranged Light Hammer (agile, thrown-20) +6, Damage 1d6+4 bludgeoning

Abilities

Reactive Strike
Shield Block
Vicious Blow

WORKS WELL WITH

SniperLANDRanged damage avoids the reactive strike while the guard locks down melee approach with the shield block.
WeaverLANDSpell pressure adds to the front line the guard already maintains with sword and shield.

PUNISHES

✖ standing still✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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