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Ostovite

Creature 1 — fiend, unholy

FlankerShadeLANDfiendunholy

Skittering scavenger vermin common throughout the Abyss, ostovites roam battlefields to harvest flesh and bones. After the ostovites dissolve and slurp up the flesh for sustenance, they craft the bones into elaborate shells they refer to as "bone chariots." These bone chariots move under the ostovites' command and serve as an important marker of rank in ostovite nests. To the tiny ostovites, bigger is better, and building large skeletal conveyances is the only way for them to increase their sta

Source: pathfinder-monster-core-2

Perception +4; darkvision
Languages chthonian
Skills crafting +4 (+6 when using bone), stealth +7
Str
+0
Dex
+4
Con
+3
Int
-4
Wis
+1
Cha
+0
AC 15 Fort +6 Ref +9 Will +4
HP 30
Speed 25 feet

Offense

Melee Mandibles (finesse, magical, unholy) +9, Damage 1d4 piercing plus 1d4 acid
Melee Bone Spike (finesse, unholy) +9, Damage 1d12 piercing plus 1d4 bleed

Abilities

Bone Chariot — Ostovites build and inhabit moving shells of bone. The ostovite's base statistics, particularly its immunities, assume the ostovite is safely inside its bone chariot. The bone chariot is destroyed when the ostovite is reduced to less than half its Hit Points or immediately after it takes damage from a critical hit. Damage that can specifically affect the ostovite controlling the chariot even while it's inside (such as the spell spirit blast ) doesn't destroy the bone chariot, and it bypasses the ostovite's immunities.

Without the bone chariot, the ostovite loses its immunities and bone spike Strike, and it is reduced to Tiny size. It also gains weakness 5 to mental and physical damage as well as damage with the holy trait. Building a new bone chariot requires the skeleton of a Small or larger creature and 10 minutes. An ostovite in a bone chariot is normally Small, though larger bone chariots are possible, especially when ostovites work together.
Scuttle Away

WORKS WELL WITH

AnvilLANDA front-liner fixes a target's attention so the finesse-armed skirmisher can slip in to flank.
SnareLANDA controller that pins a target guarantees the flanking position this creature needs to land its bleed Strike.
WeaverLANDA caster's debuffs soften a target's saves, complementing this creature's own bleed and acid pressure.

PUNISHES

✖ isolated targets✖ low Reflex
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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