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Ovinnik

Creature 4 — fey

ShadeWeaverLANDVERTICALfey

The ovinnik is the most ferocious of house spirits, and the only one that will kill if sufficiently angered. They live in granaries, storage rooms, and sheds where food—particularly grain—is kept. Ovinniks resemble bipedal cats but bark like a dog to scare away thieves, and they often demand gifts of milk, pancakes, and dead roosters. House spirits are shy, often helpful, sometimes wrathful fey who dwell alongside peasants and farmers. They reside in the house, the yard, the granary, the bathhou

Source: pathfinder-monster-core-2

Perception +14; tremorsense (imprecise) within their entire bound granary or storeroom
Languages common, fey
Skills Household Lore +12, intimidation +11, stealth +13
Str
+0
Dex
+5
Con
+0
Int
+2
Wis
+5
Cha
+3
AC 20 Fort +8 Ref +13 Will +11
HP 60
Resistances fire 5
Weaknesses cold-iron 5
Speed 30 feet, climb 20 feet

Offense

Melee Claw (agile, finesse, magical) +13, Damage 2d6+3 slashing

Abilities

Tremorsense (Imprecise) within their entire bound granary or storeroom — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Master of the Granary — A home with a friendly ovinnik is blessed, as the ovinnik preserves food from vermin and mold.

A home so blessed never suffers from random accidents such as fires, and any checks to Craft, Earn Income, Repair, or Subsist in the home receive a +2 circumstance bonus. If the ovinnik is unfriendly, such checks take a -2 circumstance penalty instead, as the ovinnik causes devastating fires and infestations

An ovinnik must spend a week in a place before these benefits occur.
Shy — An ovinnik is naturally Invisible while within sight of their bound home. The ovinnik can become visible, or even selectively visible-allowing some people to see them.
Raise Grain Cloud — While in their bound storeroom or granary, the ovinnik slams a paw against the ground, stirring up a cloud of grain dust in an 20-foot emanation.

Within this cloud, they gain a +4 status bonus to any fire damage they deal. The ovinnik doubles their fire resistance against this increased damage. The grain cloud dissipates after the first such effect or after 1 minute if no such effects occur.
Primal Innate Spells DC 21, attack +13
4th Read Omens
2nd Augury, Floating Flame
1st Breathe Fire, Cleanse Cuisine (At Will)
Cantrips (4th) Daze, Ignition

WORKS WELL WITH

AnvilLAND / VERTICALA durable frontline distraction lets the ovinnik stay unseen and strike from ambush while attention is elsewhere.
SnareLAND / VERTICALA controller that locks a target in place makes the ovinnik's precision ambush Strikes far more reliable to land.

PUNISHES

✖ low Perception✖ standing still✖ isolated targets
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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