Penanggalan
Creature 5 — aberration, tanggal
ShadeSnareAERIALaberrationundead-adjacent
Penanggalans feed on the blood and entrails of the young. When their cannibalistic hunger strikes, penanggalans bathe their bodies in an alchemical substance that smells like vinegar. Once submerged in the concoction, their neck rips from side to side, allowing their head to float upward and pull out their lungs, stomach, and intestines. They leave their bodies in the vinegar bath much like a molting crab leaves its old shell, then fly off to find a victim filled with blood and guts. As grotesq
Source: pathfinder-monster-core-2
Perception +11; darkvision
Languages aklo, common
Skills athletics +12, deception +14, intimidation +12, Midwifery Lore +9, stealth +14
Str
+3
Dex
+5
Con
+2
Int
+0
Wis
+2
Cha
+5
AC 22
Fort +9
Ref +16
Will +11
HP 85
Weaknesses slashing 5
Speed 0 feet, fly 40 feet
Offense
Melee Proboscis Tongue (finesse) +15, Damage 2d6+5 piercing plus Penanggalan Bile
Melee Entrails +13, Damage 2d4+5 bludgeoning plus Grab
Abilities
Spewing Bile — When the penanggalan takes slashing damage, their wound spews bile on adjacent creatures, dealing 2d10 poison damage (DC 19 Fortitude save).
The penanggalan loses their spewing bile and penanggalan bile abilities until the end of their next turn.
The penanggalan loses their spewing bile and penanggalan bile abilities until the end of their next turn.
Constrict — 2d4+3 bludgeoning, DC 21 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Elongate Tongue — The penanggalan's tongue extends, the membrane stretching and becoming translucent. Until the end of the turn, the penanggalan's proboscis tongue Strikes have a 10-foot reach, and any target is Off-Guard against the Strike unless it has a Perception DC of 22 or higher or the ability to precisely sense Invisible things.
Penanggalan Bile (disease) — Rest doesn't decrease the drained value from penanggalan bile
Saving Throw DC 19 Fortitude
Stage 1 Drained 1 (1 week)
Stage 2 Drained 2 (1 week)
Stage 3 Drained 3 (1 week)
Stage 4 dead
Saving Throw DC 19 Fortitude
Stage 1 Drained 1 (1 week)
Stage 2 Drained 2 (1 week)
Stage 3 Drained 3 (1 week)
Stage 4 dead
Ride Corpse (concentrate, polymorph) — The penanggalan inserts their entrails into their humanoid body, allowing them to appear as and move about like a normal human. The body has 10 Hit Points and the same defenses as the penanggalan.
When the body is destroyed, the penanggalan is ejected unharmed. The body becomes a corpse, and if it is neither controlled by the penanggalan nor stored in an alchemical vat, it decays as normal.
When the body is destroyed, the penanggalan is ejected unharmed. The body becomes a corpse, and if it is neither controlled by the penanggalan nor stored in an alchemical vat, it decays as normal.
Grab —
WORKS WELL WITH
AnvilAERIAL / LANDA frontline body distracts the party while this creature maintains its disguised, grounded form nearby before striking.
CrasherAERIALA heavy striker finishes off a target this creature has already Grabbed and worn down with its draining touch.
PUNISHES
✖ low Perception✖ melee reliance
This creature takes far more damage from slashing Strikes, so it does not pair well with allies who might accidentally cleave through it in a crowded melee.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Penanggalan in the encounter builder — free, no install.
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