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Pesgahi the Poisoner

Creature 4 (unique) — ghoul, undead, unholy

Pre-Remaster content. May include legacy alignment.

ShadeWeaverLANDSUBTERRANEANundeadghoulunholy

Source: blood-lords-bestiary (Pre-Remaster)

Perception +11; darkvision
Languages aklo, common, necril
Skills acrobatics +10, athletics +8, crafting +12, medicine +9, Poison Lore +12, stealth +11
Str
+1
Dex
+4
Con
+2
Int
+4
Wis
+1
Cha
+1
Items Acid Flask (Moderate, Infused) (6), Frost Vial (Moderate, Infused) (4), Alchemist's Tools, Bracelet of Dashing, Formula Book, Antidote (Lesser, Infused) (2), Smokestick (Lesser, Infused) (2)
AC 21 Fort +10 Ref +12 Will +11
HP 60 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 5 feet

Offense

Melee Jaws (finesse, unarmed) +12, Damage 2d6+5 piercing plus Ghoul Ghoul Fever, Ghoul Paralysis
Melee Claw (agile, finesse, unarmed) +12, Damage 1d4+9 slashing plus Ghoul Paralysis
Ranged Acid Flask (splash) +13, range increment 20 feet, Damage 1 acid plus 2d6 acid plus 2 acid
Ranged Frost Vial (splash) +13, range increment 20 feet, Damage 2d6 cold plus 2 cold

Abilities

Infused Items — Pesgahi carries the following infused items, which last for 24 hours or until the next time he makes his daily preparations: Antidote (Lesser) (2), Smokestick (Lesser) (2), Acid Flask (Moderate) (6), Frost Vial (Moderate) (4)
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Consume Flesh (manipulate) — He can regain Hit Points from any given corpse only once.
Ghoul Fever (disease) — Saving Throw DC 19 Fortitude

Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghoul the next midnight.
Paralysis (incapacitation, occult) — Any living, non-elf creature hit by Pesgahi's attack must succeed at a DC 19 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Quick Bomber — Pesgahi can use Interact to draw a bomb and then Strike with it.
Swift Leap (move) — Pesgahi jumps up to half his Speed. This movement doesn't trigger reactions.

WORKS WELL WITH

AnvilLAND / SUBTERRANEANA durable front line holds enemies in place while the shade delivers bombs and paralysis from an angle of advantage.
SniperLAND / SUBTERRANEANRanged pressure complements the shade's bombs and forces enemies into melee where Paralysis triggers.
FlankerLAND / SUBTERRANEANBoth exploit finesse and agility to trade positions and keep enemies guessing which threat to cover.

PUNISHES

✖ clumping✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #181: Zombie Feast.

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