Phantom Knight
Creature 4 (uncommon) — ethereal, incorporeal, phantom, spirit
ShadeSniperAERIALphantomspiritincorporealethereal
Cavaliers and knights who died for their cause make for particularly strongwilled phantoms. Though their motives vary, these phantoms often seek to continue their lifelong missions even in their purgatorial states, and their strong forces of will make them formidable fighters in spite of their incorporeality. A phantom knight might strive to find living followers of their church or order, or seek out other mortals they knew in life as a way of staying grounded and avoiding the corruption of unde
Source: pathfinder-monster-core
Perception +13; darkvision
Languages common
Skills intimidation +12
Str
-5
Dex
+4
Con
+0
Int
+0
Wis
+5
Cha
+4
AC 21
Fort +8
Ref +12
Will +13
-1 status to all saves vs. death effects
HP 45
Immunities disease, paralyzed, poison, precision, bleed
Resistances all-damage (except force, ghost-touch, spirit) 3
Speed 0 feet, fly 25 feet
Offense
Melee Phantom Sword (finesse, magical, versatile-p) +14, Damage 1d8+7 slashing
Ranged Phantom Bow (deadly-d10, magical, volley-30) +14, range increment 120 feet, Damage 1d8+5 piercing
Abilities
Walk the Ethereal Line — The phantom walks the thin line between the Ethereal Plane and the Universe in order to exist on both planes simultaneously.
They can shift back to solely the Ethereal Plane by using this ability again.
They can shift back to solely the Ethereal Plane by using this ability again.
-1 Status to All Saves vs. Death Effects —
Susceptible to Death — Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death.
A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like Execute) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife.
A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like Execute) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife.
Phantom Touch (spirit) — Each time they make a Strike, a phantom can choose to deal spirit damage instead of the normal physical damage type.
WORKS WELL WITH
AnvilLANDA land-bound defender holds the front so the phantom can weave between the Ethereal Plane and the Universe to pick its openings.
SnareLAND / AERIALA controller that keeps a target from closing distance lets the phantom's volley shots and sword strikes land without interruption.
CrasherLAND / AERIALA bruiser can pressure a target into the open where the phantom's ranged volley has a clear line.
PUNISHES
✖ non-magical weapons✖ melee reliance✖ standing in the open
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Phantom Knight in the encounter builder — free, no install.
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