← Bestiary index

Phantom Knight

Creature 4 (uncommon) — ethereal, incorporeal, phantom, spirit

ShadeSniperAERIALphantomspiritincorporealethereal

Cavaliers and knights who died for their cause make for particularly strongwilled phantoms. Though their motives vary, these phantoms often seek to continue their lifelong missions even in their purgatorial states, and their strong forces of will make them formidable fighters in spite of their incorporeality. A phantom knight might strive to find living followers of their church or order, or seek out other mortals they knew in life as a way of staying grounded and avoiding the corruption of unde

Source: pathfinder-monster-core

Perception +13; darkvision
Languages common
Skills intimidation +12
Str
-5
Dex
+4
Con
+0
Int
+0
Wis
+5
Cha
+4
AC 21 Fort +8 Ref +12 Will +13 -1 status to all saves vs. death effects
HP 45
Immunities disease, paralyzed, poison, precision, bleed
Resistances all-damage (except force, ghost-touch, spirit) 3
Speed 0 feet, fly 25 feet

Offense

Melee Phantom Sword (finesse, magical, versatile-p) +14, Damage 1d8+7 slashing
Ranged Phantom Bow (deadly-d10, magical, volley-30) +14, range increment 120 feet, Damage 1d8+5 piercing

Abilities

Walk the Ethereal Line — The phantom walks the thin line between the Ethereal Plane and the Universe in order to exist on both planes simultaneously.

They can shift back to solely the Ethereal Plane by using this ability again.
-1 Status to All Saves vs. Death Effects
Susceptible to Death — Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death.

A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like Execute) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife.
Phantom Touch (spirit) — Each time they make a Strike, a phantom can choose to deal spirit damage instead of the normal physical damage type.

WORKS WELL WITH

AnvilLANDA land-bound defender holds the front so the phantom can weave between the Ethereal Plane and the Universe to pick its openings.
SnareLAND / AERIALA controller that keeps a target from closing distance lets the phantom's volley shots and sword strikes land without interruption.
CrasherLAND / AERIALA bruiser can pressure a target into the open where the phantom's ranged volley has a clear line.

PUNISHES

✖ non-magical weapons✖ melee reliance✖ standing in the open
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

Full licenses · Privacy · Terms · Walkthrough

Run Phantom Knight in the encounter builder — free, no install.

Open in PathfinderGM →