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Pinacosaurus

Creature 4 — animal, dinosaur

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLANDanimaldinosaur

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +10; low-light-vision
Skills athletics +13
Str
+5
Dex
+0
Con
+4
Int
-4
Wis
+2
Cha
-1
AC 21 Fort +12 Ref +8 Will +8
HP 70
Speed 25 feet

Offense

Melee Tail (backswing, reach-10) +13, Damage 2d6+5 bludgeoning plus Punishing Tail
Melee Foot (unarmed) +13, Damage 1d8+5 bludgeoning

Abilities

Punishing Tail — A creature hit by the pinacosaurus's tail must attempt a DC 21 Fortitude save. On a failure, it's Slowed 1 until the end of its next turn; on a critical failure, it's Stunned until the end of its next turn.
Trample — Small or smaller, foot, DC 21 Reflex save

The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

WORKS WELL WITH

SniperLANDA ranged attacker can keep firing while the tail's reach and Slowed or Stunned effect pins melee characters in place, buying time before they close distance.
SnareLANDA controller that forces saves compounds the tension created by Punishing Tail, stacking conditions faster than the party can shake them off.
FlankerLANDA skirmisher can slip behind the line while this bulky brute occupies the front, since its low Speed makes it easy to outmaneuver.

PUNISHES

✖ melee reliance✖ clumping✖ standing still
Do not pair with another pure Anvil; the encounter gains no new pressure and simply doubles up on a single durable target.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #151: The Show Must Go On.

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