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Pixie

Creature 4 — fey, sprite

SniperLANDAERIALfeysprite

Insatiably curious, overly excitable, and just a bit puckish, pixies are wanderers and tricksters who use their pixie dust to create all sorts of whimsical situations, as well as to defend themselves. They take great pride in their skill at archery, even when not using their arrows to deliver magical ailments. They often practice by shooting drops of dew or severing vines and hairs. Other creatures often have trouble understanding a pixie's rapid, rambling way of speaking. Elusive, flighty, and

Source: pathfinder-monster-core

Perception +12; low-light-vision
Languages common, fey
Skills acrobatics +13, deception +11, nature +10, stealth +11
Str
-1
Dex
+5
Con
+1
Int
+3
Wis
+2
Cha
+3
Items Longbow, Shortsword
AC 23 Fort +8 Ref +14 Will +12 +1 status to all saves vs. magic
HP 40
Weaknesses cold-iron 5
Speed 15 feet, fly 45 feet

Offense

Melee Shortsword (agile, finesse, magical, versatile-s) +13, Damage 1d6+4 piercing
Ranged Longbow (deadly-d10, magical, reload-0, volley-20) +13, range increment 100 feet, Damage 1d8+4 piercing

Abilities

+1 Status to All Saves vs. Magic
Sprinkle Pixie Dust (manipulate, primal) — The pixie sprinkles pixie dust onto one of their arrows. If the pixie hits a creature with that arrow before the pixie's next turn, the arrow inflicts one of the following special effects of the pixie's choice instead of dealing damage. Each effect depends on the target's DC 21 Will save. On a critical hit, the target gets a result one degree worse than it rolled.

Charm (emotion, incapacitation, mental) The arrow has the effect of a Charm spell, except the target doesn't gain a bonus to its save if the only hostile act was the pixie firing its bow, and the pixie can choose to direct the target's adoration toward another creature rather than itself.

Memory Loss (mental) On a failed Will save, the target loses the last 5 minutes of its memory.

Sleep (incapacitation, mental, sleep) The target suffers the effects of a 3rd-rank Sleep spell.

Subdual (mental, nonlethal) The target takes 4d6 mental damage, depending on its basic Will save.
Primal Innate Spells DC 21, attack +13
2nd Dispel Magic, Entangling Flora, Invisibility (At Will, Self Only), Revealing Light
1st Illusory Disguise
Cantrips (2nd) Detect Magic, Figment, Light, Shield

WORKS WELL WITH

AnvilAERIALA tank holds melee attention while this creature snipes safely from height.
SnareLANDA controller pins targets so the imbued arrow's random effect lands more reliably.

PUNISHES

✖ standing still✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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