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Plague Zombie

Creature 1 — mindless, undead, unholy, zombie

AnvilLANDundeaddiseasemindless

Plague zombies are infested with horrible contagions. A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

Source: pathfinder-monster-core

Perception +3; darkvision
Skills athletics +9
Str
+4
Dex
-2
Con
+3
Int
-5
Wis
+0
Cha
-2
AC 13 Fort +6 Ref +3 Will +4
HP 50 (void healing)
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed, mental
Weaknesses vitality 10, slashing 10
Speed 25 feet

Offense

Melee Fist (unarmed) +9, Damage 1d8+4 bludgeoning plus Grab, Zombie Rot
Melee Jaws (unarmed) +9, Damage 1d12+4 piercing plus Zombie Rot
**Requirements** The zombie has a creature Grabbed or Restrained.

Abilities

Slow — A zombie is permanently Slowed 1 and can't use reactions.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Zombie Rot (disease, divine, void) — An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease.

Saving Throw DC 18 Fortitude

Stage 1 carrier with no ill effect (1 day)

Stage 2 1d6 void damage (1 day)

Stage 3 1d6 void damage (1 day)

Stage 4 1d6 void damage (1 day)

Stage 5 dead, rising as a plague zombie immediately
Grab

WORKS WELL WITH

SnareLANDA grappler holds a target in the zombie's reach so its slow, plodding attacks still connect before the party can disengage.
WeaverLANDArea magic finishes off the zombie's low Reflex defenses while it soaks melee attention at the front.

PUNISHES

✖ melee reliance✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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